Daniel Chappuis
0f17bd1b0b
continue working on the slider joint
2013-05-12 12:43:07 +02:00
Daniel Chappuis
b87f981827
Start working on the slider joint
2013-05-08 23:33:04 +02:00
Daniel Chappuis
c4eee4fb1f
Implement the Ball-And-Socket joint
2013-05-02 22:41:57 +02:00
Daniel Chappuis
2b2143d41e
Continue the implementation of the constraint solver
2013-04-24 19:24:28 +02:00
Daniel Chappuis
471e4f7afc
Start to implement the joints
2013-04-22 23:32:52 +02:00
Daniel Chappuis
16c6487796
Change #ifndef names in headers to avoid name collision with others libraries
2013-04-18 22:54:36 +02:00
Daniel Chappuis
f38803d75a
Fix some warnings
2013-03-17 17:07:09 +01:00
Daniel Chappuis
04a31c696c
Add Doxygen documentation into the code
2013-03-05 23:09:50 +01:00
Daniel Chappuis
5a373cf27b
Clean the code and modify the date in the license text
2013-03-02 16:26:18 +01:00
Daniel Chappuis
31e6ed2d8a
Replace the 0 constant by NULL when using pointers
2013-02-28 19:50:52 +01:00
Daniel Chappuis
e84f6468c8
Clean the code
2013-02-19 23:16:20 +01:00
Daniel Chappuis
4ca42f9392
Clean the code :
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- Use the mVariable syntax for member variables
- Every lines contain at most 100 characters
- Add private copy-constructor and assignment operators when needed
2012-10-09 22:21:02 +02:00
Daniel Chappuis
2ed2b2a54f
Add the CollisionBody class
2012-09-18 22:09:49 +02:00
chappuis.daniel
c1eabd3e2b
Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@460 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-18 23:06:33 +00:00
chappuis.daniel
d762312d68
ReactPhysics3D is now under the ZLib license
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@452 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-11-13 17:49:03 +00:00
chappuis.daniel
9bfb44597f
Optimization of the LCP Solver
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@448 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-11-09 20:18:32 +00:00
chappuis.daniel
4049f6ae3b
Add persistent contact caching in collision detection
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@443 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-10-18 22:03:05 +00:00
chappuis.daniel
c57651a789
Several optimizations and cosmetic modifications
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@408 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-09-16 20:56:09 +00:00
chappuis.daniel
ddf602c125
Optimizations in the constraint solver
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@405 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-09-14 19:30:24 +00:00
chappuis.daniel
9fd3d8b598
Now we can use a single Contact for several contact points between two bodies
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@404 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-09-11 16:25:43 +00:00
chappuis.daniel
869c48db42
Change in the repository structure
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@399 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-09-09 22:29:02 +00:00