Daniel Chappuis
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9d776e32dc
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Make possible to change the size of the collision shapes after their creation
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2020-02-06 07:21:13 +01:00 |
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Daniel Chappuis
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c5873dbc6b
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The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler.
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2020-02-01 13:41:30 +01:00 |
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Daniel Chappuis
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d36edcdb6e
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Rename DynamicsWorld class to PhysicsWorld
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2020-01-27 17:46:00 +01:00 |
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Daniel Chappuis
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b0fde22678
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Rename ProxyShape to Collider
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2020-01-20 21:22:46 +01:00 |
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Daniel Chappuis
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5df91f2338
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Merge rendering branch and fix conflicts
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2020-01-17 17:11:19 +01:00 |
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Daniel Chappuis
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45b02abaec
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Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application
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2019-12-12 18:50:18 +01:00 |
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Daniel Chappuis
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43b818573a
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Improve rendering of testbed application (flat shading, 3 light sources, ...)
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2019-10-21 07:22:18 +02:00 |
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Daniel Chappuis
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29a0e03a13
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Fix display of contact points in ray casting scene of the testbed application
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2019-06-27 07:24:35 +02:00 |
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Daniel Chappuis
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74b442077f
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Working on testCollision() and testOverlap() methods
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2019-06-25 23:26:06 +02:00 |
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Daniel Chappuis
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ac0e620f02
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Remove old code
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2019-05-12 14:26:55 +02:00 |
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Daniel Chappuis
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32e663a3ff
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Fix some TODOs in the code
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2018-04-21 22:15:49 +02:00 |
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Daniel Chappuis
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d14e42be70
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Refactor the way headers are included and use more forward declarations for faster compilation time
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2018-04-20 07:13:39 +02:00 |
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Daniel Chappuis
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2e28b5ad8f
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Refactor profiler and add logger
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2018-03-15 23:11:26 +01:00 |
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Daniel Chappuis
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393bb0ed88
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Refactor profiler and start working on logger
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2018-03-14 07:33:28 +01:00 |
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Daniel Chappuis
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301823729d
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Remove the use of std::vector
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2018-01-20 17:30:36 +01:00 |
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Daniel Chappuis
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584b28a91c
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Add Cube stack scene in the testbed application
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2018-01-14 10:51:38 +01:00 |
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Daniel Chappuis
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4cc024b85e
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Rename fields and methods in ContactPoint class
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2017-11-29 23:43:55 +01:00 |
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Daniel Chappuis
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317dea90bd
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Remove Quaternion constructor with Euler angles and replace it by static fromEulerAngles() method
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2017-11-28 17:26:13 +01:00 |
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Daniel Chappuis
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e9709c3db5
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Refactor the Profiler. Now there is one profiler instance per CollisionWorld/DynamicsWorld instance instead of a static one
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2017-11-10 19:57:50 +01:00 |
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Daniel Chappuis
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7495ff6598
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Refactor the testbed application and display objects AABBs
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2017-11-02 22:58:41 +01:00 |
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Daniel Chappuis
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b1aad2b7c4
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Refactor the testbed application
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2017-10-19 17:42:21 +02:00 |
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Daniel Chappuis
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9b89f66667
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Fix issues and refactor collision shape type and collision shape name
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2017-08-31 23:11:00 +02:00 |
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Daniel Chappuis
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11589dbb2c
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Edit collision detection scene
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2017-08-18 17:51:10 +02:00 |
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Daniel Chappuis
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8b82c4ac81
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Refactor the way to create the contact manifolds and contact points
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2017-07-30 22:14:46 +02:00 |
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Daniel Chappuis
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6e9a84823a
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Fix issues in collision detection
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2017-07-17 08:05:40 +02:00 |
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Daniel Chappuis
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3ec8dddd91
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Add box shapes in collision detection scene of testbed application
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2017-05-29 22:31:33 +02:00 |
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Daniel Chappuis
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9d55255c56
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Add contact point normals and constant color shader in testbed application
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2017-05-17 23:40:17 +02:00 |
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Daniel Chappuis
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678c88d3bd
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Add box in collision detection scene for the testbed application
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2017-05-16 07:11:18 +02:00 |
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Daniel Chappuis
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0ecd554f50
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Update collision detection scene in testbed application
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2017-02-27 19:06:28 +01:00 |
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Daniel Chappuis
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7a656aedc9
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Working on HalfEdgeStructure
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2017-02-13 22:38:47 +01:00 |
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Daniel Chappuis
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30e0132e15
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Add capsule/capsule and capsule/sphere collision algorithm
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2017-02-02 23:10:01 +01:00 |
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Daniel Chappuis
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e9f2f94f64
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Continue working on SAT, remove Cone and Cylinder shapes
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2017-02-02 22:58:40 +01:00 |
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Daniel Chappuis
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adeac94506
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Working on collision detection scene
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2017-01-28 15:23:05 +01:00 |
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Daniel Chappuis
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0b0975769b
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Refactor testbed application
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2017-01-28 11:38:48 +01:00 |
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Daniel Chappuis
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a9da0d6d3c
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Refactor testbed application
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2017-01-28 00:59:04 +01:00 |
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Daniel Chappuis
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d1cb0d9275
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Refactor testbed application, Add collision detection scene
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2017-01-28 00:22:22 +01:00 |
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Daniel Chappuis
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8d2b898168
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Fix merge conflicts
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2016-08-21 11:47:22 +02:00 |
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Daniel Chappuis
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4e70174da7
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Use default nb solver iterations in demo scenes
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2016-07-20 07:18:17 +02:00 |
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Daniel Chappuis
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16478722de
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Use override keyword to mark virtual overriden methods
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2016-07-11 08:33:24 +02:00 |
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Daniel Chappuis
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f5ade0f52d
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Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors
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2016-07-08 07:25:37 +02:00 |
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Daniel Chappuis
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4ae8d446be
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Fix compilation errors on Visual Studio and warnings
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2016-04-12 18:44:55 +02:00 |
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Daniel Chappuis
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8a75c867a5
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Change version number of the library
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2016-04-11 20:15:20 +02:00 |
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Daniel Chappuis
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357e0792ea
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Modifications in concave shape scene in testbed application
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2016-04-07 08:39:17 +02:00 |
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Daniel Chappuis
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21bb8bc625
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Fix warnings in testbed application
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2016-03-30 23:01:11 +02:00 |
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Daniel Chappuis
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4d982ebd31
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Fix sleeping colors in testbed application
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2016-03-21 23:02:05 +01:00 |
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Daniel Chappuis
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e530a1a7cc
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Add rolling resistance to shapes in collision shapes scene in testbed application
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2016-03-21 21:55:02 +01:00 |
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Daniel Chappuis
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376f0dff9c
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Switch to nanogui for the GUI of the testbed application
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2016-02-22 18:44:29 +01:00 |
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Daniel Chappuis
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32bee688be
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Working on demo scenes in testbed application
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2016-02-14 19:36:56 +01:00 |
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Daniel Chappuis
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eeb1052833
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Fix issue in HeightField and user Perlin noise to generate terrain
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2016-02-11 23:09:01 +01:00 |
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Daniel Chappuis
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7dae30718b
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Working on the testbed application (raycast and heightfield scenes)
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2016-02-08 22:27:11 +01:00 |
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