Daniel Chappuis
|
4931e1450a
|
Fix issues in HeightFieldShape
|
2016-02-08 22:24:57 +01:00 |
|
Daniel Chappuis
|
04e628b61a
|
Add unit test for maths functions and fix unit test of AABB
|
2016-01-28 17:39:27 +01:00 |
|
Daniel Chappuis
|
03a31e44f3
|
Working on HeightFieldShape
|
2016-01-21 22:27:52 +01:00 |
|
Daniel Chappuis
|
739e0fec73
|
Modifications in methods to get support point in many collision shapes
|
2016-01-14 21:24:21 +01:00 |
|
Daniel Chappuis
|
a12703b86d
|
Make possible to create a ConvexMeshShape using a TriangleVertexArray
|
2016-01-07 23:04:39 +01:00 |
|
Daniel Chappuis
|
926fd1d352
|
Add unit test for the AABB class
|
2015-12-08 18:27:03 +01:00 |
|
Daniel Chappuis
|
9c7f70b9b7
|
Add double sided raycast test for TriangleShape, add unit tests
|
2015-12-05 17:51:07 +01:00 |
|
Daniel Chappuis
|
6ebad66acf
|
Working on triangles mesh raycasting
|
2015-12-02 22:25:52 +01:00 |
|
Daniel Chappuis
|
aab1413f4d
|
Continue working of triangular meshes
|
2015-09-13 13:02:05 +02:00 |
|
Daniel Chappuis
|
cd808fcf62
|
Modify the way the collision shapes are created (we don't make an internal copy anymore)
|
2015-09-04 19:56:27 +02:00 |
|
Daniel Chappuis
|
7ce44f9775
|
Fix warnings
|
2015-08-17 06:44:26 +02:00 |
|
Daniel Chappuis
|
6679bb27bc
|
Changes for the next release
|
2015-02-15 21:56:45 +01:00 |
|
Daniel Chappuis
|
7a8783d6a5
|
Fix issues in raycasting unit tests
|
2015-01-27 22:35:23 +01:00 |
|
Daniel Chappuis
|
c15b83db4a
|
Add collision and raycast filtering using bits mask
|
2014-12-31 01:19:14 +01:00 |
|
Daniel Chappuis
|
aae4da54d0
|
Add methods to test collision and AABB overlap in physics world
|
2014-12-28 00:54:34 +01:00 |
|
Daniel Chappuis
|
3da146eb84
|
Implement world ray casting query
|
2014-11-04 22:38:40 +01:00 |
|
Daniel Chappuis
|
e9257ec56f
|
Change raycasting so that a ray is given by two points instead of a point and a direction
|
2014-10-21 22:26:40 +02:00 |
|
Daniel Chappuis
|
08e286d27c
|
Implement raycasting for cone shape
|
2014-10-08 21:38:40 +02:00 |
|
Daniel Chappuis
|
25c11c6d6a
|
Implement raycasting for capsule shape
|
2014-09-20 17:00:32 +02:00 |
|
Daniel Chappuis
|
c07a2dc9a2
|
Implement raycasting with cylinder shape
|
2014-09-19 22:53:40 +02:00 |
|
Daniel Chappuis
|
a89b258418
|
Implement raycasting for the BoxShape
|
2014-09-08 23:19:07 +02:00 |
|
Daniel Chappuis
|
0dd55e716b
|
Implement raycasting with sphere shape
|
2014-09-04 22:32:29 +02:00 |
|
Daniel Chappuis
|
677c694109
|
Continue the implementation of convex shape raycasting
|
2014-09-02 22:54:19 +02:00 |
|
Daniel Chappuis
|
79c126eac9
|
Add name in unit tests and fix some issues in Point Inside test
|
2014-08-09 10:27:41 +02:00 |
|
Daniel Chappuis
|
6c505377c5
|
Clean up the include statements
|
2014-08-07 21:38:31 +02:00 |
|
Daniel Chappuis
|
ab8656fc0b
|
Remove all the special proxy shapes to keep only the ProxyShape class
|
2014-08-04 22:46:58 +02:00 |
|
Daniel Chappuis
|
bd5668ed51
|
Work on the testPointInside() method
|
2014-08-01 12:36:32 +02:00 |
|
Daniel Chappuis
|
7ea012d52d
|
Add raycast tests
|
2014-07-27 12:42:57 +02:00 |
|
Daniel Chappuis
|
5dd9ee826e
|
Add classes and tests for raycasting
|
2014-07-21 23:08:18 +02:00 |
|
Daniel Chappuis
|
046754c93d
|
Add test class for the isPointInside() method
|
2014-07-13 18:13:49 -07:00 |
|