Commit Graph

39 Commits

Author SHA1 Message Date
Daniel Chappuis
b87f981827 Start working on the slider joint 2013-05-08 23:33:04 +02:00
Daniel Chappuis
c4eee4fb1f Implement the Ball-And-Socket joint 2013-05-02 22:41:57 +02:00
Daniel Chappuis
fdda0b26a9 Modify the contact solver so that its main loop is outside the solver 2013-04-25 22:34:20 +02:00
Daniel Chappuis
2b2143d41e Continue the implementation of the constraint solver 2013-04-24 19:24:28 +02:00
Daniel Chappuis
471e4f7afc Start to implement the joints 2013-04-22 23:32:52 +02:00
Daniel Chappuis
aa236286de Remove files 2013-02-19 23:16:48 +01:00
Daniel Chappuis
0695b30704 Make possible to solve the friction constraints at the center of the contact manifold 2013-02-16 16:14:04 +01:00
Daniel Chappuis
8cde68f5b9 Implement the split impulse technique for position correction 2013-01-31 22:42:11 +01:00
Daniel Chappuis
d546d8208f Use first friction vector in the direction of the tangential velocity 2013-01-27 10:38:41 +01:00
Daniel Chappuis
2d0da2cc1c Clean up the code and change the warmstart() method 2013-01-17 23:13:18 +01:00
Daniel Chappuis
9cf672c51c Don't use the contact.B_sp fields anymore in the solveLCP() method and fix bug with contact.r2CrossN that were not initialized in the constraint solver 2013-01-16 19:47:49 +01:00
Daniel Chappuis
5c941cf88b Continue to implement the Sequential Impulse solver 2013-01-16 13:23:37 +01:00
Daniel Chappuis
1bcec415a1 Continue to transform PGS solver into the sequential impulse solver 2013-01-06 19:28:56 +01:00
Daniel Chappuis
e4d47ded09 Change the way we solve the linear system 2012-12-30 12:45:06 +01:00
Daniel Chappuis
a70e0655c5 Use Vector3 type into the a[] array 2012-12-29 14:15:07 +01:00
Daniel Chappuis
f2f168f6c8 Change the way to compute the inverse constraint matrix K for the friction constraints 2012-12-29 00:05:44 +01:00
Daniel Chappuis
e64cac4571 Start to compute the inverse mass matrix K for the friction constraints 2012-12-26 02:15:49 +01:00
Daniel Chappuis
91d148e311 Change the way to compute the inverse constraint matrix K for the penetration constraint 2012-12-25 13:03:06 +01:00
Daniel Chappuis
c8d216aafe Use Vector3 inside the V1 array 2012-12-21 11:33:11 +01:00
Daniel Chappuis
d6b3b18aee Use vectors in the Vconstraint array 2012-12-21 11:00:13 +01:00
Daniel Chappuis
d615f9af12 Separate code for bodies initialization and contact constraints initialization 2012-12-21 08:39:21 +01:00
Daniel Chappuis
7172ee4843 Loop over the contact manifolds in the constraint solver 2012-12-16 16:57:15 +01:00
Daniel Chappuis
5e997f1c5c Add the class Contact that contains the contact points between two bodies 2012-12-12 08:19:03 +01:00
Daniel Chappuis
a0800ac33d Start to replace PGS solver by sequential impulse and improve of persistent contact cache 2012-12-10 07:52:57 +01:00
Daniel Chappuis
fc37d40bbb Remove the PhysicsEngine and PhysicsWorld classes and add the CollisionWorld and DynamicsWorld classes 2012-10-03 21:00:17 +02:00
chappuis.daniel
c1eabd3e2b Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@460 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-18 23:06:33 +00:00
chappuis.daniel
b82228d3ed Modifications before release
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@454 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-12-11 00:40:04 +00:00
chappuis.daniel
d762312d68 ReactPhysics3D is now under the ZLib license
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@452 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-11-13 17:49:03 +00:00
chappuis.daniel
29d9e60e93 Avoid negative penetration depth due to numerical errors in GJK algorithm
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@451 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-11-11 07:05:30 +00:00
chappuis.daniel
9bfb44597f Optimization of the LCP Solver
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@448 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-11-09 20:18:32 +00:00
chappuis.daniel
4049f6ae3b Add persistent contact caching in collision detection
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@443 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-10-18 22:03:05 +00:00
chappuis.daniel
94e7153817 Add the PersistentContactCache and MemoryPool classes
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@439 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-09-03 11:58:42 +00:00
chappuis.daniel
40ec21b398 Changes and optimizations in the Vector3 and Matrix3x3 classes
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@437 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-08-18 21:02:48 +00:00
chappuis.daniel
03557bbff6 Changes in the Contact class
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@436 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-08-10 16:49:38 +00:00
chappuis.daniel
c57651a789 Several optimizations and cosmetic modifications
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@408 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-09-16 20:56:09 +00:00
chappuis.daniel
6b4e5c0fa2 Optimizations in the constraint solver
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@406 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-09-14 20:03:36 +00:00
chappuis.daniel
ddf602c125 Optimizations in the constraint solver
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@405 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-09-14 19:30:24 +00:00
chappuis.daniel
9fd3d8b598 Now we can use a single Contact for several contact points between two bodies
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@404 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-09-11 16:25:43 +00:00
chappuis.daniel
869c48db42 Change in the repository structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@399 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-09-09 22:29:02 +00:00