Daniel Chappuis
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a64d737f67
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Set the working directory of the testbed application when building with CMake for Visual Studio
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2016-01-09 17:45:55 +01:00 |
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Daniel Chappuis
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a12703b86d
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Make possible to create a ConvexMeshShape using a TriangleVertexArray
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2016-01-07 23:04:39 +01:00 |
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Daniel Chappuis
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8be408ccec
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Modifications for smooth concave mesh contacts
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2016-01-05 18:39:22 +01:00 |
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Daniel Chappuis
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4362033018
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Add object margin to TriangleShape
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2015-12-16 18:39:13 +01:00 |
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Daniel Chappuis
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926fd1d352
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Add unit test for the AABB class
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2015-12-08 18:27:03 +01:00 |
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Daniel Chappuis
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0b6d9af18e
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Add testRayIntersect() method to AABB and use in raycasting broadphase
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2015-12-07 23:03:04 +01:00 |
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Daniel Chappuis
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df88e59017
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Transform ray from world-space to local-space earlier during raycasting
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2015-12-07 17:32:18 +01:00 |
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Daniel Chappuis
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9c7f70b9b7
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Add double sided raycast test for TriangleShape, add unit tests
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2015-12-05 17:51:07 +01:00 |
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Daniel Chappuis
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6ebad66acf
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Working on triangles mesh raycasting
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2015-12-02 22:25:52 +01:00 |
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Daniel Chappuis
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3ebb00fd68
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Modifications in testbed for setScaling() method on objects
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2015-11-24 07:03:02 +01:00 |
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Daniel Chappuis
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22b214fb91
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Add setScaling() method to objects in testbed/common
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2015-11-20 07:20:56 +01:00 |
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Daniel Chappuis
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3476f3e9c4
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Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
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2015-11-19 07:20:43 +01:00 |
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Daniel Chappuis
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4eceb7e7c6
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Small modifications
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2015-11-16 19:08:36 +01:00 |
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Daniel Chappuis
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5b3509c920
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Add concave mesh
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2015-11-16 07:34:04 +01:00 |
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Daniel Chappuis
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5c8320583d
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Change the testCollision() methods to return void instead of bool
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2015-11-16 07:25:46 +01:00 |
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Daniel Chappuis
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32d9c0e1b8
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Fix issue in convex vs concave mesh collision
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2015-11-16 07:05:07 +01:00 |
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Daniel Chappuis
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568f03461f
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Continue working on triangle mesh collision detection
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2015-11-13 21:23:34 +01:00 |
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Daniel Chappuis
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9fd98f8efc
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Add Timer.h and Timer.cpp files back (used for Profiler)
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2015-11-13 21:20:04 +01:00 |
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Daniel Chappuis
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d9fe3ed97f
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Make DynamicAABBTree more generic and use less memory per node
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2015-11-06 17:29:42 +01:00 |
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Daniel Chappuis
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63094dfd92
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Fix issue in ConcaveMeshShape (AABB calculation)
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2015-10-27 18:34:29 +01:00 |
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Daniel Chappuis
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e135d4b592
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Add Concave Mesh scene in testbed application
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2015-10-26 18:15:56 +01:00 |
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Daniel Chappuis
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1c735e483c
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Working on triangular mesh collision detection
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2015-10-26 18:15:25 +01:00 |
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Daniel Chappuis
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a070dca761
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Small changes in ContactManifold
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2015-10-19 17:59:41 +02:00 |
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Daniel Chappuis
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c3c9a5c38c
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Remove contact manifolds that do not have contact points anymore after manifold update
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2015-10-19 06:55:35 +02:00 |
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Daniel Chappuis
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b5314040b5
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Do not use contact normal choice when there is a single manifold
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2015-10-16 06:54:25 +02:00 |
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Daniel Chappuis
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55789d5cdf
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Fix memory leak
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2015-10-15 08:26:33 +02:00 |
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Daniel Chappuis
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85c6a2eaf5
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Return manifold set by reference and not by pointer
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2015-10-15 07:48:28 +02:00 |
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Daniel Chappuis
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20c9794a20
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Remove ProxyShapes pointers from OverlappingPair
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2015-10-13 19:10:13 +02:00 |
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Daniel Chappuis
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3acdeb8cd2
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Remove dynamic memory allocation of ContactPointInfo instances during narrow-phase
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2015-10-12 18:37:18 +02:00 |
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Daniel Chappuis
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c7846d4a29
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Report narrow-phase contacts to the collision detection in a more generic way
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2015-10-12 18:02:18 +02:00 |
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Daniel Chappuis
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ec5e41c19e
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Add ContactManifoldSet to allow several ContactManifolds per overlapping pair
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2015-10-08 21:28:37 +02:00 |
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Daniel Chappuis
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535bc0bcc1
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Add glew into the include directories of the testbed application
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2015-10-08 21:18:49 +02:00 |
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Daniel Chappuis
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fc91540a79
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Add ContactManifoldSet class
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2015-10-02 07:04:05 +02:00 |
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Daniel Chappuis
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aab1413f4d
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Continue working of triangular meshes
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2015-09-13 13:02:05 +02:00 |
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Daniel Chappuis
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a37f00c41c
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Use a CollisionShapeInfo instead of a ProxyShape in the collision detection algorithms
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2015-09-10 07:30:50 +02:00 |
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Daniel Chappuis
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cd808fcf62
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Modify the way the collision shapes are created (we don't make an internal copy anymore)
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2015-09-04 19:56:27 +02:00 |
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Daniel Chappuis
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ae122f07d6
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Add ConcaveShape et ConvexShape classes
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2015-08-31 17:33:34 +02:00 |
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Daniel Chappuis
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0ddec3f842
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Start working on triangular meshes collision detection
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2015-08-27 22:31:05 +02:00 |
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Daniel Chappuis
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c76e5247aa
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Allow the user to use custom collision detection algorithm
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2015-08-19 18:48:08 +02:00 |
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Daniel Chappuis
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7ce44f9775
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Fix warnings
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2015-08-17 06:44:26 +02:00 |
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Daniel Chappuis
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1bde11f245
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Fix compilation errors on Visual Studio
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2015-08-13 19:47:29 +02:00 |
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Daniel Chappuis
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aff7c2ec53
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Update documentation
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2015-08-13 19:12:51 +02:00 |
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Daniel Chappuis
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345afc1a1d
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Destroy bodies and joints in the destructor of CollisionWorld and DynamicsWorld
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2015-08-13 07:19:15 +02:00 |
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Daniel Chappuis
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b47201fcdf
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Update documentation
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2015-08-12 18:14:40 +02:00 |
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Daniel Chappuis
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8a26d8a0ca
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Merge branch 'testbed' into develop
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2015-08-11 22:33:54 +02:00 |
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Daniel Chappuis
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bd3fc98fba
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Modifications in testbed application
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2015-08-11 22:28:16 +02:00 |
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Daniel Chappuis
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06e68baa39
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Fix rendering issue in RaycastScene
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2015-08-11 21:40:07 +02:00 |
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Daniel Chappuis
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ce80426a2c
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Shadow map issue
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2015-08-11 18:32:45 +02:00 |
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Daniel Chappuis
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a4e28ddcf1
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Add getContactsList() method to DynamicsWorld
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2015-08-11 18:32:06 +02:00 |
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Daniel Chappuis
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2a3fe8f8d1
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Handle division by zero in a better way in Vector2, Vector3 getUnit() and normalize()
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2015-08-11 06:58:55 +02:00 |
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