Commit Graph

36 Commits

Author SHA1 Message Date
Daniel Chappuis
a64d737f67 Set the working directory of the testbed application when building with CMake for Visual Studio 2016-01-09 17:45:55 +01:00
Daniel Chappuis
a12703b86d Make possible to create a ConvexMeshShape using a TriangleVertexArray 2016-01-07 23:04:39 +01:00
Daniel Chappuis
6ebad66acf Working on triangles mesh raycasting 2015-12-02 22:25:52 +01:00
Daniel Chappuis
3ebb00fd68 Modifications in testbed for setScaling() method on objects 2015-11-24 07:03:02 +01:00
Daniel Chappuis
22b214fb91 Add setScaling() method to objects in testbed/common 2015-11-20 07:20:56 +01:00
Daniel Chappuis
5b3509c920 Add concave mesh 2015-11-16 07:34:04 +01:00
Daniel Chappuis
e135d4b592 Add Concave Mesh scene in testbed application 2015-10-26 18:15:56 +01:00
Daniel Chappuis
535bc0bcc1 Add glew into the include directories of the testbed application 2015-10-08 21:18:49 +02:00
Daniel Chappuis
cd808fcf62 Modify the way the collision shapes are created (we don't make an internal copy anymore) 2015-09-04 19:56:27 +02:00
Daniel Chappuis
0ddec3f842 Start working on triangular meshes collision detection 2015-08-27 22:31:05 +02:00
Daniel Chappuis
7ce44f9775 Fix warnings 2015-08-17 06:44:26 +02:00
Daniel Chappuis
1bde11f245 Fix compilation errors on Visual Studio 2015-08-13 19:47:29 +02:00
Daniel Chappuis
bd3fc98fba Modifications in testbed application 2015-08-11 22:28:16 +02:00
Daniel Chappuis
06e68baa39 Fix rendering issue in RaycastScene 2015-08-11 21:40:07 +02:00
Daniel Chappuis
ce80426a2c Shadow map issue 2015-08-11 18:32:45 +02:00
Daniel Chappuis
2a3fe8f8d1 Handle division by zero in a better way in Vector2, Vector3 getUnit() and normalize() 2015-08-11 06:58:55 +02:00
Daniel Chappuis
047f612c37 Refactoring and adding colors to the testbed application 2015-08-08 11:40:37 +02:00
Daniel Chappuis
5d7cb3cfd5 Working on the testbed application 2015-08-06 21:06:35 +02:00
Daniel Chappuis
c7bff41ba8 Fix issue in shadow mapping 2015-08-03 23:05:55 +02:00
Daniel Chappuis
a355a563f8 Working on shadow mapping 2015-07-31 21:54:02 +02:00
Daniel Chappuis
a35340a930 Modify scenes to use the SceneDome class 2015-07-29 18:15:20 +02:00
Daniel Chappuis
6884adf0c2 Fix issue with shadow mapping 2015-07-26 22:30:45 +00:00
Daniel Chappuis
b5f1557bd6 Continue working on shadow mapping for the testbed application 2015-07-25 23:28:27 +00:00
Daniel Chappuis
2ad9fb2c06 Continue working on the shadow mapping for the testbed application 2015-07-25 00:26:26 +00:00
Daniel Chappuis
cec1ac7937 Start working on shadow mapping 2015-07-21 23:18:32 +00:00
Daniel Chappuis
58992169e7 Working on the testbed application 2015-07-12 00:05:49 +02:00
Daniel Chappuis
be5d635e81 Change imgui library and other modifications in testbed application 2015-07-11 18:35:58 +02:00
Daniel Chappuis
82f6bf2dbb Work on the GUI 2015-06-30 19:50:17 +02:00
Daniel Chappuis
39ddabb6f5 Make possible to witch between scenes and reset them 2015-06-25 22:28:11 +02:00
Daniel Chappuis
5ab2ee4df1 Continue to work on GUI for the testbed application 2015-06-01 23:40:44 +02:00
Daniel Chappuis
fadedbdb30 Modify rendering to use OpenGL 3.3 2015-05-24 17:23:55 +02:00
Daniel Chappuis
f7f7487304 Start using the imgui graphical user interface 2015-04-28 23:47:29 +02:00
Daniel Chappuis
28b7a0c059 fix issue with interpolation in testbed application 2015-04-22 20:54:17 +02:00
Daniel Chappuis
e35db3f150 Update the testbed application to perform the interpolation externally 2015-04-20 23:23:46 +02:00
Daniel Chappuis
e31c7abffc Add the example scenes to the testbed application 2015-04-15 23:11:27 +02:00
Daniel Chappuis
b6d4d83443 Start working on the testbed application 2015-04-08 20:47:55 +02:00