Daniel Chappuis
|
4a97c2ca97
|
Refactor collision detection
|
2017-01-08 19:56:59 +01:00 |
|
Daniel Chappuis
|
c597815191
|
Remove unecessary variables in constraints and cache inverse inertia world tensor of bodies
|
2016-09-26 22:51:30 +02:00 |
|
Daniel Chappuis
|
e014f00afc
|
Refactor memory allocator and refactor contact solver
|
2016-09-21 22:03:45 +02:00 |
|
Daniel Chappuis
|
8d2b898168
|
Fix merge conflicts
|
2016-08-21 11:47:22 +02:00 |
|
Daniel Chappuis
|
2932403ff4
|
Use default keyword for default constructors/destructors
|
2016-07-19 06:52:18 +02:00 |
|
Daniel Chappuis
|
16478722de
|
Use override keyword to mark virtual overriden methods
|
2016-07-11 08:33:24 +02:00 |
|
Daniel Chappuis
|
f5ade0f52d
|
Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors
|
2016-07-08 07:25:37 +02:00 |
|
Daniel Chappuis
|
4bad013c91
|
Make GJK/EPA collision detection more robust
|
2016-07-05 21:34:44 +02:00 |
|
Daniel Chappuis
|
ae7bec43c4
|
Allow for zero mass rigid body
|
2016-05-18 21:39:11 +02:00 |
|
Daniel Chappuis
|
2640fbd48a
|
Start replacing NULL constant by nullptr
|
2016-05-15 19:25:58 +02:00 |
|
Daniel Chappuis
|
8a75c867a5
|
Change version number of the library
|
2016-04-11 20:15:20 +02:00 |
|
Daniel Chappuis
|
fc1f844135
|
Merge branch nanogui into develop
|
2016-03-21 20:57:42 +01:00 |
|
Daniel Chappuis
|
63fb6261a3
|
Fix issue with linear/angular damping
|
2016-03-20 22:53:05 +01:00 |
|
Daniel Chappuis
|
d0481e0901
|
Fix compilation errors/warnings on Linux
|
2016-02-22 23:26:50 +01:00 |
|
Daniel Chappuis
|
d6580f94aa
|
Fix conflicts when merging triangularmeshes into develop
|
2016-02-15 20:14:30 +01:00 |
|
Daniel Chappuis
|
22b214fb91
|
Add setScaling() method to objects in testbed/common
|
2015-11-20 07:20:56 +01:00 |
|
Daniel Chappuis
|
3476f3e9c4
|
Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
|
2015-11-19 07:20:43 +01:00 |
|
Daniel Chappuis
|
fc91540a79
|
Add ContactManifoldSet class
|
2015-10-02 07:04:05 +02:00 |
|
Daniel Chappuis
|
cd808fcf62
|
Modify the way the collision shapes are created (we don't make an internal copy anymore)
|
2015-09-04 19:56:27 +02:00 |
|
Colin
|
22d90659bb
|
Final fix :)
|
2015-08-26 04:30:07 -06:00 |
|
Colin
|
494f866357
|
Fix merge mess
|
2015-08-26 04:23:44 -06:00 |
|
Colin
|
87b88fc953
|
Merge branch 'develop' of https://www.github.com/DanielChappuis/reactphysics3d into develop
|
2015-08-26 04:01:18 -06:00 |
|
Colin
|
1468f8f13c
|
Replace dynamic_cast with static_cast
|
2015-08-24 13:36:30 -06:00 |
|
Daniel Chappuis
|
f376e2043f
|
Modify the CollisionBody::setTransform() and Body::setIsSleeping() methods
|
2015-06-25 22:27:20 +02:00 |
|
Daniel Chappuis
|
6279867964
|
Remove the use of the old transform variable in CollisionBody
|
2015-06-16 22:46:43 +02:00 |
|
Daniel Chappuis
|
fb90eac003
|
The time accumulator and frame interpolation should now be done outside the physics engine
|
2015-04-18 18:33:25 +02:00 |
|
Daniel Chappuis
|
6679bb27bc
|
Changes for the next release
|
2015-02-15 21:56:45 +01:00 |
|
Daniel Chappuis
|
3a8e69654f
|
Add Doxygen documentation
|
2015-02-12 22:31:26 +01:00 |
|
Daniel Chappuis
|
c56557898f
|
Small modifications
|
2015-02-09 22:37:36 +01:00 |
|
Daniel Chappuis
|
0b3abacb3c
|
Fix possible memory leaks
|
2015-02-07 14:15:05 +01:00 |
|
Daniel Chappuis
|
aae4da54d0
|
Add methods to test collision and AABB overlap in physics world
|
2014-12-28 00:54:34 +01:00 |
|
Daniel Chappuis
|
2ab1aace7c
|
Raycast query now returns false if the body is not active
|
2014-11-29 17:05:53 +01:00 |
|
Daniel Chappuis
|
5f7af61593
|
-Remove unnecessary contact manifold
-Delete the BroadPhasePair class
|
2014-11-21 21:27:09 +01:00 |
|
Daniel Chappuis
|
2570d794c3
|
Fix issues in CollisionBody
|
2014-11-20 21:59:53 +01:00 |
|
Daniel Chappuis
|
adc53c6523
|
Make possible to use the CollisionBody::setIsActive() method to activate or deactivate the simulation of a given body
|
2014-11-09 18:53:50 +01:00 |
|
Daniel Chappuis
|
3da146eb84
|
Implement world ray casting query
|
2014-11-04 22:38:40 +01:00 |
|
Daniel Chappuis
|
e9257ec56f
|
Change raycasting so that a ray is given by two points instead of a point and a direction
|
2014-10-21 22:26:40 +02:00 |
|
Daniel Chappuis
|
0dd55e716b
|
Implement raycasting with sphere shape
|
2014-09-04 22:32:29 +02:00 |
|
Daniel Chappuis
|
677c694109
|
Continue the implementation of convex shape raycasting
|
2014-09-02 22:54:19 +02:00 |
|
Daniel Chappuis
|
3c1b819fda
|
Implement the testPointInside() methods in the collision shapes
|
2014-08-09 10:28:37 +02:00 |
|
Daniel Chappuis
|
6c505377c5
|
Clean up the include statements
|
2014-08-07 21:38:31 +02:00 |
|
Daniel Chappuis
|
ab8656fc0b
|
Remove all the special proxy shapes to keep only the ProxyShape class
|
2014-08-04 22:46:58 +02:00 |
|
Daniel Chappuis
|
bd5668ed51
|
Work on the testPointInside() method
|
2014-08-01 12:36:32 +02:00 |
|
Daniel Chappuis
|
0faacdbd6b
|
Merge branch 'raycast' of https://github.com/DanielChappuis/reactphysicsd into raycast
|
2014-07-22 22:46:24 +02:00 |
|
Daniel Chappuis
|
5dd9ee826e
|
Add classes and tests for raycasting
|
2014-07-21 23:08:18 +02:00 |
|
Daniel Chappuis
|
1415bad00e
|
Small modifications
|
2014-07-09 23:45:19 +02:00 |
|
Daniel Chappuis
|
a983026094
|
Inflate the AABB in direction of linear motion in Dynamic AABB tree
|
2014-07-03 00:13:30 +02:00 |
|
Daniel Chappuis
|
114360337c
|
Fix issue in RigidBody::applyForce() method
|
2014-06-29 21:59:06 +02:00 |
|
Daniel Chappuis
|
3aa05ef61a
|
Fix issues and add conversion from Euler angles to Quaternion
|
2014-06-24 23:31:13 +02:00 |
|
Daniel Chappuis
|
cbeeec21f3
|
fix issues in Dynamic AABB Tree and add compound shapes in the examples
|
2014-06-10 22:46:32 +02:00 |
|