reactphysics3d/src/collision
2013-09-07 10:57:58 +02:00
..
broadphase Release memory in the Sweep-And-Prune algorithm when several objects are removed from the world 2013-07-17 00:09:15 +02:00
narrowphase Modify the method that return the bounds of a collision shape and make the getSupportPoint() methods non-const 2013-07-15 19:09:07 +02:00
shapes Add the convex mesh collision shape 2013-07-15 19:10:30 +02:00
BroadPhasePair.cpp
BroadPhasePair.h
CollisionDetection.cpp Rename the Constraint class into Joint and do not perform collision detection between two sleeping bodies 2013-09-07 10:57:58 +02:00
CollisionDetection.h