(Adjustments to an) Open source C++ physics engine library in 3D
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2014-08-09 10:28:37 +02:00
cmake Fix compilation errors on Mac OS X and remove the compilation of freeglut from the CMake files 2013-09-12 22:45:43 +02:00
documentation Add script to generate the HTML user manual from LaTeX 2014-07-08 22:11:58 +02:00
examples Small modifications 2014-07-09 23:45:19 +02:00
src Implement the testPointInside() methods in the collision shapes 2014-08-09 10:28:37 +02:00
test Add name in unit tests and fix some issues in Point Inside test 2014-08-09 10:27:41 +02:00
.gitignore Add the .gitignore file 2012-08-01 02:03:56 +02:00
CMakeLists.txt Remove all the special proxy shapes to keep only the ProxyShape class 2014-08-04 22:46:58 +02:00
LICENSE Modify the LICENSE file for the ZLib license 2013-03-17 16:44:52 +01:00
README.txt Modify README file 2013-10-06 23:16:14 +02:00
VERSION Modify cmake files and add comments in the code 2013-10-06 16:03:25 +02:00

ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. The library is released under the ZLib license.

ReactPhysics3D has the following features :

- Rigid body dynamics
- Discrete collision detection
- Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh)
- Broadphase collision detection (Sweep and Prune using AABBs)
- Narrowphase collision detection (GJK/EPA)
- Collision response and friction (Sequential Impulses Solver)
- Joints (Ball and Socket, Hinge, Slider, Fixed)
- Sleeping technique for inactive bodies
- Integrated Profiler
- Multi-platform (Windows, Linux, Mac OS X)
- Documentation (User manual and Doxygen API)
- Examples
- Unit tests

Website : https://code.google.com/p/reactphysics3d/
Author  : Daniel Chappuis