reactphysics3d/src/collision/broadphase
chappuis.daniel 401a60b74a Rename shapes folder into colliders
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@461 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-18 23:17:44 +00:00
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BroadPhaseAlgorithm.cpp ReactPhysics3D is now under the ZLib license 2011-11-13 17:49:03 +00:00
BroadPhaseAlgorithm.h ReactPhysics3D is now under the ZLib license 2011-11-13 17:49:03 +00:00
NoBroadPhaseAlgorithm.cpp ReactPhysics3D is now under the ZLib license 2011-11-13 17:49:03 +00:00
NoBroadPhaseAlgorithm.h ReactPhysics3D is now under the ZLib license 2011-11-13 17:49:03 +00:00
SweepAndPruneAlgorithm.cpp Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision 2012-01-18 23:06:33 +00:00
SweepAndPruneAlgorithm.h Rename shapes folder into colliders 2012-01-18 23:17:44 +00:00