chappuis.daniel
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401a60b74a
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Rename shapes folder into colliders
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@461 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2012-01-18 23:17:44 +00:00 |
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chappuis.daniel
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c1eabd3e2b
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Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@460 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2012-01-18 23:06:33 +00:00 |
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chappuis.daniel
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55c1168b5d
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Remove files that are not used anymore and rename the SweepAndPrune class
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@453 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-11-14 22:01:50 +00:00 |
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chappuis.daniel
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d762312d68
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ReactPhysics3D is now under the ZLib license
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@452 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-11-13 17:49:03 +00:00 |
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chappuis.daniel
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5467e09020
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Remove dynamic casting
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@449 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-11-10 23:21:45 +00:00 |
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chappuis.daniel
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38a8969c63
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Change of the directory structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@446 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-10-18 22:51:29 +00:00 |
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