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reactphysics3d
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4346a16f62
reactphysics3d
/
src
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Daniel Chappuis
4346a16f62
Replace the 0 constant by the NULL pointer in CollisionDetection.cpp
2013-02-28 23:18:48 +01:00
..
body
Clean the code
2013-02-19 23:16:20 +01:00
collision
Replace the 0 constant by the NULL pointer in CollisionDetection.cpp
2013-02-28 23:18:48 +01:00
constraint
Replace the 0 constant by NULL when using pointers
2013-02-28 19:50:52 +01:00
engine
Merge branch 'develop' of
https://code.google.com/p/reactphysics3d
into develop
2013-02-28 22:40:06 +01:00
mathematics
Make some modifications in the mathematics library
2013-02-28 20:03:37 +01:00
memory
Replace the 0 constant by NULL when using pointers
2013-02-28 19:50:52 +01:00
configuration.h
Clean the code of the sequential impulse contact solver
2013-02-26 22:43:45 +01:00
decimal.h
Implementation of the array-based Sweep-And-Prune broad-phase collision detection algorithm from Pierre Terdiman
2012-07-25 21:31:57 +00:00
reactphysics3d.h
Clean the code :
2012-10-09 22:21:02 +02:00