reactphysics3d/src/collision/shapes/ConvexPolyhedronShape.cpp
2017-12-06 21:55:50 +01:00

60 lines
2.9 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2016 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "ConvexPolyhedronShape.h"
// We want to use the ReactPhysics3D namespace
using namespace reactphysics3d;
// Constructor
ConvexPolyhedronShape::ConvexPolyhedronShape(CollisionShapeName name)
: ConvexShape(name, CollisionShapeType::CONVEX_POLYHEDRON) {
}
// Find and return the index of the polyhedron face with the most anti-parallel face
// normal given a direction vector. This is used to find the incident face on
// a polyhedron of a given reference face of another polyhedron
uint ConvexPolyhedronShape::findMostAntiParallelFace(const Vector3& direction) const {
decimal minDotProduct = DECIMAL_LARGEST;
uint mostAntiParallelFace = 0;
// For each face of the polyhedron
for (uint i=0; i < getNbFaces(); i++) {
// Get the face normal
decimal dotProduct = getFaceNormal(i).dot(direction);
if (dotProduct < minDotProduct) {
minDotProduct = dotProduct;
mostAntiParallelFace = i;
}
}
return mostAntiParallelFace;
}