reactphysics3d/src/collision
2021-06-26 02:30:14 -05:00
..
broadphase Use faster ray vs ABBB intersection algorithm in raycasting DynamicAABBTree broad-phase 2020-11-08 15:13:17 +01:00
narrowphase Optimization in NarrowPhaseInfoBatch 2020-10-14 18:30:21 +02:00
shapes Remove comments 2021-02-03 13:31:41 +01:00
Collider.cpp Fixed a bug where changing the transform of a Collider attached to a sleeping RigidBody caused the body to remain asleep 2021-06-26 02:30:14 -05:00
CollisionCallback.cpp Cache the size of lists before loops 2020-09-06 18:42:05 +02:00
ContactManifold.cpp Fix issue 2020-07-29 00:24:52 +02:00
HalfEdgeStructure.cpp Compute the half-edge structure of TriangleShape and BoxShape only once at the beginning 2020-10-29 23:09:15 +01:00
OverlapCallback.cpp Cache the size of lists before loops 2020-09-06 18:42:05 +02:00
PolygonVertexArray.cpp Update dates and version numbers in files 2020-05-27 16:15:35 +02:00
PolyhedronMesh.cpp Compute the half-edge structure of TriangleShape and BoxShape only once at the beginning 2020-10-29 23:09:15 +01:00
RaycastInfo.cpp Update dates and version numbers in files 2020-05-27 16:15:35 +02:00
TriangleMesh.cpp Update dates and version numbers in files 2020-05-27 16:15:35 +02:00
TriangleVertexArray.cpp Update dates and version numbers in files 2020-05-27 16:15:35 +02:00