reactphysics3d/src/collision
2020-03-01 16:39:16 +01:00
..
broadphase Compute the fat AABB by adding a percentage of the size of the initial AABB instead of using a constant offset. Do not use linear displacement anymore in inflate the AABB in direction of the motion in the broad-phase 2020-02-14 17:08:02 +01:00
narrowphase Rename ProxyShape to Collider 2020-01-20 21:22:46 +01:00
shapes Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body 2020-03-01 16:39:16 +01:00
Collider.cpp Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body 2020-03-01 16:39:16 +01:00
Collider.h Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body 2020-03-01 16:39:16 +01:00
CollisionCallback.cpp Rename DynamicsWorld class to PhysicsWorld 2020-01-27 17:46:00 +01:00
CollisionCallback.h Rename DynamicsWorld class to PhysicsWorld 2020-01-27 17:46:00 +01:00
ContactManifold.cpp Rename ProxyShape to Collider 2020-01-20 21:22:46 +01:00
ContactManifold.h Rename DynamicsWorld class to PhysicsWorld 2020-01-27 17:46:00 +01:00
ContactManifoldInfo.h Merge ecs into develop and fix conflicts 2019-11-27 22:14:29 +01:00
ContactPair.h Rename ProxyShape to Collider 2020-01-20 21:22:46 +01:00
ContactPointInfo.h Merge ecs into develop and fix conflicts 2019-11-27 22:14:29 +01:00
HalfEdgeStructure.cpp Changes for release of version 0.7.1 2019-07-01 08:42:27 +02:00
HalfEdgeStructure.h Changes for release of version 0.7.1 2019-07-01 08:42:27 +02:00
OverlapCallback.cpp Rename DynamicsWorld class to PhysicsWorld 2020-01-27 17:46:00 +01:00
OverlapCallback.h Rename DynamicsWorld class to PhysicsWorld 2020-01-27 17:46:00 +01:00
PolygonVertexArray.cpp Changes for release of version 0.7.1 2019-07-01 08:42:27 +02:00
PolygonVertexArray.h Changes for release of version 0.7.1 2019-07-01 08:42:27 +02:00
PolyhedronMesh.cpp Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body 2020-03-01 16:39:16 +01:00
PolyhedronMesh.h Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body 2020-03-01 16:39:16 +01:00
RaycastInfo.cpp Rename ProxyShape to Collider 2020-01-20 21:22:46 +01:00
RaycastInfo.h Rename ProxyShape to Collider 2020-01-20 21:22:46 +01:00
TriangleMesh.cpp Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application 2019-12-12 18:50:18 +01:00
TriangleMesh.h Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application 2019-12-12 18:50:18 +01:00
TriangleVertexArray.cpp Changes for release of version 0.7.1 2019-07-01 08:42:27 +02:00
TriangleVertexArray.h Changes for release of version 0.7.1 2019-07-01 08:42:27 +02:00