(Adjustments to an) Open source C++ physics engine library in 3D
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ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. The library is released under the ZLib license. ReactPhysics3D has the following features : - Rigid body dynamics - Discrete collision detection - Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh) - Broadphase collision detection (Sweep and Prune using AABBs) - Narrowphase collision detection (GJK/EPA) - Collision response and friction (Sequential Impulses Solver) - Joints (Ball and Socket, Hinge, Slider, Fixed) - Sleeping technique for inactive bodies - Integrated Profiler - Multi-platform (Windows, Linux, Mac OS X) - Documentation (User manual and Doxygen API) - Examples - Unit tests Website : https://code.google.com/p/reactphysics3d/ Author : Daniel Chappuis