(Adjustments to an) Open source C++ physics engine library in 3D
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2014-07-13 18:15:16 -07:00
cmake Fix compilation errors on Mac OS X and remove the compilation of freeglut from the CMake files 2013-09-12 22:45:43 +02:00
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src Add the Ray class for raycasting 2014-07-13 18:11:15 -07:00
test Add test class for the isPointInside() method 2014-07-13 18:13:49 -07:00
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CMakeLists.txt Modify the CMakeLists.txt file to add the Ray files 2014-07-13 18:15:16 -07:00
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ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. The library is released under the ZLib license.

ReactPhysics3D has the following features :

- Rigid body dynamics
- Discrete collision detection
- Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh)
- Broadphase collision detection (Sweep and Prune using AABBs)
- Narrowphase collision detection (GJK/EPA)
- Collision response and friction (Sequential Impulses Solver)
- Joints (Ball and Socket, Hinge, Slider, Fixed)
- Sleeping technique for inactive bodies
- Integrated Profiler
- Multi-platform (Windows, Linux, Mac OS X)
- Documentation (User manual and Doxygen API)
- Examples
- Unit tests

Website : https://code.google.com/p/reactphysics3d/
Author  : Daniel Chappuis