(Adjustments to an) Open source C++ physics engine library in 3D
 
 
 
 
 
Go to file
Daniel Chappuis fa4eb297bf Add logs, remove warnings, ... 2020-05-25 21:40:44 +07:00
CMakeModules Update CMakeList.txt 2018-04-04 21:53:01 +07:00
documentation Updating user manual 2020-05-24 16:19:52 +07:00
helloworld Fix issue with Mac OS X on hello world CMakeLists.txt file 2020-05-24 16:16:10 +07:00
include/reactphysics3d Add logs, remove warnings, ... 2020-05-25 21:40:44 +07:00
src Add logs, remove warnings, ... 2020-05-25 21:40:44 +07:00
test Small modifications 2020-05-24 16:13:44 +07:00
testbed Add logs, remove warnings, ... 2020-05-25 21:40:44 +07:00
.codecov.yml Edit travis and codecov file 2018-04-14 19:59:11 +07:00
.gitignore Edit .gitignore file 2018-10-03 22:14:59 +07:00
.gitmodules Use more modern CMake and include nanogui using git submodule instead of static source code 2020-05-12 22:50:46 +07:00
.travis.yml Working on travis file 2020-05-14 16:18:38 +07:00
CHANGELOG.md Add logs, remove warnings, ... 2020-05-25 21:40:44 +07:00
CMakeLists.txt Remove the Timer class which is not needed anymore 2020-05-25 10:55:04 +07:00
FUNDING.yml Add funding file 2020-05-09 19:19:00 +07:00
GenerateNewVersion.py Uprade python script to generate new version number 2020-05-13 00:26:28 +07:00
LICENSE Changes for release of version 0.7.1 2019-07-01 08:42:27 +07:00
README.md Updating user manual and fix issue in Hello World CMakeLists.txt on Windows 2020-05-17 23:14:05 +07:00
VERSION Changes for release of version 0.7.1 2019-07-01 08:42:27 +07:00

README.md

Travis Build Status Codacy Badge codecov.io

ReactPhysics3D

ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games.

Website : https://www.reactphysics3d.com

Author : Daniel Chappuis

Drawing

Features

ReactPhysics3D has the following features:

  • Rigid body dynamics
  • Discrete collision detection
  • Collision shapes (Sphere, Box, Capsule, Convex Mesh, Static Concave Mesh, Height Field)
  • Multiple collision shapes per body
  • Broadphase collision detection (Dynamic AABB tree)
  • Narrowphase collision detection (SAT/GJK)
  • Collision response and friction (Sequential Impulses Solver)
  • Joints (Ball and Socket, Hinge, Slider, Fixed)
  • Collision filtering with categories
  • Ray casting
  • Sleeping technique for inactive bodies
  • Multi-platform (Windows, Linux, Mac OS X)
  • No external libraries (do not use STL containers)
  • Documentation (user manual and Doxygen API)
  • Testbed application with demos
  • Integrated profiler
  • Debugging renderer
  • Logs
  • Unit tests

License

The ReactPhysics3D library is released under the open-source ZLib license.

Documentation

You can find the user manual and the Doxygen API documentation here

Branches

The "master" branch always contains the last released version of the library and some possible bug fixes. This is the most stable version. On the other side, the "develop" branch is used for development. This branch is frequently updated and can be quite unstable. Therefore, if you want to use the library in your application, it is recommended to checkout the "master" branch.

Issues

If you find any issue with the library, you can report it on the issue tracker here.

Credits

Thanks a lot to Erin Catto, Dirk Gregorius, Erwin Coumans, Pierre Terdiman and Christer Ericson for their amazing GDC presentations, their physics engines, their books or articles and their contributions on many physics engine forums.