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5931a5dc6f
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reverted hook hashes because all non-entity hook dispatches breaks, dilate texture atlases if padding is requested, proper mipmapping in deferred shader, some other code cleanup, parse mass from MDL, load error model as fallback
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2026-06-09 23:24:05 -05:00 |
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9e823645a4
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several agonizing hours of dealing with more GCC v13 gremlins involving calculating tangents
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2026-06-07 23:53:41 -05:00 |
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6ae24419e7
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more bug fixes (fixed that weird instancing bug where things get rendered at origin because of instanced graphics also rendering, mdl fixes, fixed lightmaps with displacements, fixed trigger physics bodies)
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2026-06-07 17:04:03 -05:00 |
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6d05ab865a
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neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes
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2026-04-21 20:49:47 -05:00 |
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fd9036ee39
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repaired occlusion culling via depth pyramids
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2026-04-20 23:40:55 -05:00 |
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36612f9ce9
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fixed AABBs calculated from the graph system being wrong because for whatever reason i was transforming the bounds to world space, and this never mattered when using RP3D because it was always fed local extents......
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2025-09-05 21:25:59 -05:00 |
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593bdc93cd
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physics optimizations (lots...)
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2025-09-02 21:51:00 -05:00 |
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a66f56ad9f
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refractor to try and minimize differences between reactphysics and internal physics engine (that i really need to optimize now), reverted some things with the graph system to get it to work again on scenes with more than one mesh (because for some reason instance IDs need to be global and i cant for the life of me figure out how to properly remap them)
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2025-09-01 23:16:43 -05:00 |
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bc406d5b62
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agony (added streaming in mesh data if it's out of range (but for the worldspawn only), re-enabled mesh slicing because I commented it out months ago and didn't remember why, some other things probably in the quest of getting this added)
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2025-08-13 19:46:05 -05:00 |
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cf9a4c9a9d
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some more cleanup, use march=native + lto for dev (non-release), only do mesh quantization when available (when using my GLdc fork), removed unused headers
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2025-08-10 20:29:40 -05:00 |
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acfadd5c2d
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barebones documentation, commit in case I butcher code migration
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2025-08-10 18:31:20 -05:00 |
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0b40786798
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properly color a gui element under opengl, some cleanup for dead code that's not needed
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2025-08-09 13:35:04 -05:00 |
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2186e41641
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fixed text rendering in opengl (and the culling issue), use libtremor for dreamcast because vorbis is too taxing on the SH4, fixed uf::io::exists by just trying to open the file instead of stating it, probably some other things
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2025-08-05 18:39:56 -05:00 |
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c49dfb9b8c
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some stuff to get the dreamcast build working again (or at least compiling, reading from the CD through KOS in emulators broke so I can't test much)
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2025-08-04 17:51:43 -05:00 |
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81da764d6b
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added wav (from file) and PCM (from memory buffer) playback, modified hook to VALL-E TTS to now either directly play the audio or invoke a callback (currently only hooked via sound emitter)
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2025-08-03 13:45:31 -05:00 |
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91cf9665fe
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small fixes (although gui on next scene transition breaks)
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2025-08-01 23:58:24 -05:00 |
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e076b2f53d
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This one trick adds free FPS (do not do VXGI on completely transparent pixels)
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2025-08-01 23:58:24 -05:00 |
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a521f045ba
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Repaired meshopt integration, it's preferable to instead optimize on meshlets instead of the raw mesh
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2025-08-01 23:58:24 -05:00 |
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bb356ee399
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Commit for 2024.12.01 23-07-01.7z
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2024-12-01 23:07:00 -06:00 |
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f1ab22c4a0
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Commit for 2023.10.25 00-13-51.7z
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2023-10-25 00:13:00 -05:00 |
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1c8721f615
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Commit for 2023.02.04 22-48-51.7z
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2023-02-04 22:48:00 -06:00 |
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fa1e54c7f7
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Commit for 2023.01.27 22-55-56.7z
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2023-01-27 22:55:00 -06:00 |
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28cf6a7d8f
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Commit for 2022.12.30 20-20-07.7z
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2022-12-30 20:20:00 -06:00 |
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e816814186
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Commit for 2022.11.27 13-25-40.7z
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2022-11-27 13:25:00 -06:00 |
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7668f1f9bf
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Commit for 2022.11.24 15-35-53.7z
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2022-11-24 15:35:00 -06:00 |
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38f1437330
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Commit for 2022.10.09 22-47-36.7z
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2022-10-09 22:47:00 -05:00 |
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cbde0b92d1
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Commit for 2022.08.06 22-41-07.7z
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2022-08-06 22:41:00 -05:00 |
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96ca870586
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Commit for 2022.08.04 23-27-32.7z
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2022-08-04 23:27:00 -05:00 |
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212347ee9c
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Commit for 2022.07.31 00-20-46.7z
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2022-07-31 00:20:00 -05:00 |
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ae28b31d02
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Commit for 2022.07.29 00-31-45.7z
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2022-07-29 00:31:00 -05:00 |
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5a12332ad8
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Commit for 2022.07.28 00-11-47.7z
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2022-07-28 00:11:00 -05:00 |
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40e346f71c
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Commit for 2022.07.27 00-01-19.7z
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2022-07-27 00:01:00 -05:00 |
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928945e727
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Commit for 2022.07.21 23-48-52.7z
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2022-07-21 23:48:00 -05:00 |
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686a4f5e3e
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Commit for 2022.07.19 16-59-42.7z
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2022-07-19 16:59:00 -05:00 |
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0c76838ea1
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Commit for 2022.07.18 00-44-24.7z
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2022-07-18 00:44:00 -05:00 |
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