Commit Graph

35 Commits

Author SHA1 Message Date
5931a5dc6f reverted hook hashes because all non-entity hook dispatches breaks, dilate texture atlases if padding is requested, proper mipmapping in deferred shader, some other code cleanup, parse mass from MDL, load error model as fallback 2026-06-09 23:24:05 -05:00
9e823645a4 several agonizing hours of dealing with more GCC v13 gremlins involving calculating tangents 2026-06-07 23:53:41 -05:00
6ae24419e7 more bug fixes (fixed that weird instancing bug where things get rendered at origin because of instanced graphics also rendering, mdl fixes, fixed lightmaps with displacements, fixed trigger physics bodies) 2026-06-07 17:04:03 -05:00
6d05ab865a neurotic optimizations (overhauled depth pyramid and bloom to ffx-sdp), more fixes 2026-04-21 20:49:47 -05:00
fd9036ee39 repaired occlusion culling via depth pyramids 2026-04-20 23:40:55 -05:00
36612f9ce9 fixed AABBs calculated from the graph system being wrong because for whatever reason i was transforming the bounds to world space, and this never mattered when using RP3D because it was always fed local extents...... 2025-09-05 21:25:59 -05:00
593bdc93cd physics optimizations (lots...) 2025-09-02 21:51:00 -05:00
a66f56ad9f refractor to try and minimize differences between reactphysics and internal physics engine (that i really need to optimize now), reverted some things with the graph system to get it to work again on scenes with more than one mesh (because for some reason instance IDs need to be global and i cant for the life of me figure out how to properly remap them) 2025-09-01 23:16:43 -05:00
bc406d5b62 agony (added streaming in mesh data if it's out of range (but for the worldspawn only), re-enabled mesh slicing because I commented it out months ago and didn't remember why, some other things probably in the quest of getting this added) 2025-08-13 19:46:05 -05:00
cf9a4c9a9d some more cleanup, use march=native + lto for dev (non-release), only do mesh quantization when available (when using my GLdc fork), removed unused headers 2025-08-10 20:29:40 -05:00
acfadd5c2d barebones documentation, commit in case I butcher code migration 2025-08-10 18:31:20 -05:00
0b40786798 properly color a gui element under opengl, some cleanup for dead code that's not needed 2025-08-09 13:35:04 -05:00
2186e41641 fixed text rendering in opengl (and the culling issue), use libtremor for dreamcast because vorbis is too taxing on the SH4, fixed uf::io::exists by just trying to open the file instead of stating it, probably some other things 2025-08-05 18:39:56 -05:00
c49dfb9b8c some stuff to get the dreamcast build working again (or at least compiling, reading from the CD through KOS in emulators broke so I can't test much) 2025-08-04 17:51:43 -05:00
81da764d6b added wav (from file) and PCM (from memory buffer) playback, modified hook to VALL-E TTS to now either directly play the audio or invoke a callback (currently only hooked via sound emitter) 2025-08-03 13:45:31 -05:00
mrq
91cf9665fe small fixes (although gui on next scene transition breaks) 2025-08-01 23:58:24 -05:00
mrq
e076b2f53d This one trick adds free FPS (do not do VXGI on completely transparent pixels) 2025-08-01 23:58:24 -05:00
mrq
a521f045ba Repaired meshopt integration, it's preferable to instead optimize on meshlets instead of the raw mesh 2025-08-01 23:58:24 -05:00
mrq
bb356ee399 Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
mrq
f1ab22c4a0 Commit for 2023.10.25 00-13-51.7z 2023-10-25 00:13:00 -05:00
mrq
1c8721f615 Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
mrq
fa1e54c7f7 Commit for 2023.01.27 22-55-56.7z 2023-01-27 22:55:00 -06:00
mrq
28cf6a7d8f Commit for 2022.12.30 20-20-07.7z 2022-12-30 20:20:00 -06:00
mrq
e816814186 Commit for 2022.11.27 13-25-40.7z 2022-11-27 13:25:00 -06:00
mrq
7668f1f9bf Commit for 2022.11.24 15-35-53.7z 2022-11-24 15:35:00 -06:00
mrq
38f1437330 Commit for 2022.10.09 22-47-36.7z 2022-10-09 22:47:00 -05:00
mrq
cbde0b92d1 Commit for 2022.08.06 22-41-07.7z 2022-08-06 22:41:00 -05:00
mrq
96ca870586 Commit for 2022.08.04 23-27-32.7z 2022-08-04 23:27:00 -05:00
mrq
212347ee9c Commit for 2022.07.31 00-20-46.7z 2022-07-31 00:20:00 -05:00
mrq
ae28b31d02 Commit for 2022.07.29 00-31-45.7z 2022-07-29 00:31:00 -05:00
mrq
5a12332ad8 Commit for 2022.07.28 00-11-47.7z 2022-07-28 00:11:00 -05:00
mrq
40e346f71c Commit for 2022.07.27 00-01-19.7z 2022-07-27 00:01:00 -05:00
mrq
928945e727 Commit for 2022.07.21 23-48-52.7z 2022-07-21 23:48:00 -05:00
mrq
686a4f5e3e Commit for 2022.07.19 16-59-42.7z 2022-07-19 16:59:00 -05:00
mrq
0c76838ea1 Commit for 2022.07.18 00-44-24.7z 2022-07-18 00:44:00 -05:00