Commit Graph

103 Commits

Author SHA1 Message Date
3b5db2c32c finally it works (to-do: support for reading from fp16/bf16/quantized vertex data, some method of emitting contact information to the colliding bodies, collision masking, per-body gravity, fix sinking occuring when using the collider offset, some other things) 2025-09-01 14:51:46 -05:00
40da94c422 wasted a week on trying to roll out my own physics system just to be humbled when it almost works but doesn't work well enough (probably a bad solver, will probably revisit it at a later date) 2025-08-30 15:52:30 -05:00
532c4054b6 audio cleanup or something (because it's lagging the dreamcast build when emitting sounds) 2025-08-24 11:38:37 -05:00
9f23e22eb3 more clang asan checks (and getting it to compile on MSYS2/clang) 2025-08-23 18:21:50 -05:00
mrq
8ccf468c2a fixes from the slop 2025-08-23 11:36:36 -05:00
c5f0ec69b2 crammed linux support and spent several hours trying to hunt down static initialization demons just for my .so lib to be made wrong 2025-08-23 01:50:57 -05:00
e796fee762 more dependency cleanup / updating 2025-08-18 20:55:44 -05:00
8298fcec2d more cleanup, crammed DC texconv into here for later use 2025-08-18 20:47:25 -05:00
0a299a3fd2 removing unused dependencies, noted quirks with Dreamcast compilation 2025-08-17 17:53:10 -05:00
eadf732ee5 more agony (oversight fixes and dreamcast build works again (although it doesn't resolve my outstanding issues of too large of a scene mesh......)) 2025-08-13 22:12:38 -05:00
bc406d5b62 agony (added streaming in mesh data if it's out of range (but for the worldspawn only), re-enabled mesh slicing because I commented it out months ago and didn't remember why, some other things probably in the quest of getting this added) 2025-08-13 19:46:05 -05:00
a9b5a03f94 shuffled code around for when I figure out how I want to stream a partitioned mesh (even though this defeats the purpose of re-implementing the chunk/region system because I do not want to go about splitting each region into its own model-entity-graph-whatever) 2025-08-11 21:14:30 -05:00
cf9a4c9a9d some more cleanup, use march=native + lto for dev (non-release), only do mesh quantization when available (when using my GLdc fork), removed unused headers 2025-08-10 20:29:40 -05:00
add0b88248 re-added libext.dll being compiled separately (to serve as a way to segregate non-engine into here) 2025-08-10 19:07:57 -05:00
87ed97408f migrated (most of) ./ext/ into the core engine (because in reality I don't think it'd be easy to make them optional) 2025-08-10 18:58:27 -05:00
2186e41641 fixed text rendering in opengl (and the culling issue), use libtremor for dreamcast because vorbis is too taxing on the SH4, fixed uf::io::exists by just trying to open the file instead of stating it, probably some other things 2025-08-05 18:39:56 -05:00
aeb648595f dreamcast build compiled and somewhat running (required patching kernel/arch/dreamcast/hardware/cdrom.c), also fixed GUI elements not rendering under opengl 2025-08-04 23:34:37 -05:00
c49dfb9b8c some stuff to get the dreamcast build working again (or at least compiling, reading from the CD through KOS in emulators broke so I can't test much) 2025-08-04 17:51:43 -05:00
81da764d6b added wav (from file) and PCM (from memory buffer) playback, modified hook to VALL-E TTS to now either directly play the audio or invoke a callback (currently only hooked via sound emitter) 2025-08-03 13:45:31 -05:00
73ca9bb168 crammed in vall_e.cpp support to finally justify creating it (and a bunch of other things) 2025-08-02 23:02:49 -05:00
4063105847 trimming things 2025-08-01 23:58:25 -05:00
mrq
67f0456352 some tweaks or something 2025-08-01 23:58:25 -05:00
mrq
6b37b2fa0e Repaired OpenGL / Dreamcast build 2025-08-01 23:58:24 -05:00
mrq
bb356ee399 Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
mrq
f1ab22c4a0 Commit for 2023.10.25 00-13-51.7z 2023-10-25 00:13:00 -05:00
mrq
fa1e54c7f7 Commit for 2023.01.27 22-55-56.7z 2023-01-27 22:55:00 -06:00
mrq
28cf6a7d8f Commit for 2022.12.30 20-20-07.7z 2022-12-30 20:20:00 -06:00
mrq
de54bcad8f Commit for 2022.12.21 16-25-26.7z 2022-12-21 16:25:00 -06:00
mrq
e816814186 Commit for 2022.11.27 13-25-40.7z 2022-11-27 13:25:00 -06:00
mrq
7668f1f9bf Commit for 2022.11.24 15-35-53.7z 2022-11-24 15:35:00 -06:00
mrq
38f1437330 Commit for 2022.10.09 22-47-36.7z 2022-10-09 22:47:00 -05:00
mrq
f556532dd4 Commit for 2022.08.14 23-37-12.7z 2022-08-14 23:37:00 -05:00
mrq
928945e727 Commit for 2022.07.21 23-48-52.7z 2022-07-21 23:48:00 -05:00
mrq
64dd96692c Commit for 2022.07.20 00-37-19.7z 2022-07-20 00:37:00 -05:00
mrq
14e7a9aa6d Commit for 2022.07.13 22-34-59.7z 2022-07-13 22:34:00 -05:00
mrq
403aa11343 Commit for 2022.07.10 23-56-57.7z 2022-07-10 23:56:00 -05:00
mrq
cbd76acbd5 Commit for 2022.07.09 22-04-13.7z 2022-07-09 22:04:00 -05:00
mrq
26a933307b Commit for 2022.07.09 19-45-23.7z 2022-07-09 19:45:00 -05:00
mrq
967f6b768f Commit for 2022.07.05 00-10-00.7z 2022-07-05 00:10:00 -05:00
mrq
c536d24e63 Commit for 2022.06.28 23-53-39.7z 2022-06-28 23:53:00 -05:00
mrq
70162646cb Commit for 2022.06.18 23-45-31.7z 2022-06-18 23:45:00 -05:00
mrq
e38c08ff85 Commit for 2022.06.12 17-21-07.7z 2022-06-12 17:21:00 -05:00
mrq
a9f5a56366 Commit for 2022.06.05 22-42-59.7z 2022-06-05 22:42:00 -05:00
mrq
82390c927b Commit for 2022.06.04 23-47-01.7z 2022-06-04 23:47:00 -05:00
mrq
6418a76456 Commit for 2022.06.02 00-03-46.7z 2022-06-02 00:03:00 -05:00
mrq
cf3d1eebc1 Commit for 2022.05.09 00-07-22.7z 2022-05-09 00:07:00 -05:00
mrq
c8853dc1b8 Commit for 2022.05.05 01-14-35.7z 2022-05-05 01:14:00 -05:00
mrq
ccf743d344 Commit for 2022.04.24 23-41-03.7z 2022-04-24 23:41:00 -05:00
mrq
947423860d Commit for 2022.04.02 22-23-38.7z 2022-04-02 22:23:00 -05:00
mrq
b904c7f280 Commit for 2022.03.27 22-01-29.7z 2022-03-27 22:01:00 -05:00