39 lines
1.7 KiB
C
39 lines
1.7 KiB
C
// This file is part of the FidelityFX SDK.
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//
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// Copyright (C) 2024 Advanced Micro Devices, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#ifndef FFX_BRIXELIZER_BUILD_COMMON_H
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#define FFX_BRIXELIZER_BUILD_COMMON_H
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#include "ffx_brixelizer_common_private.h"
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void FfxBrixelizerMarkBrickFree(FfxUInt32 brick_id)
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{
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StoreBricksVoxelMap(FfxBrixelizerBrickGetIndex(brick_id), FFX_BRIXELIZER_INVALID_ID);
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}
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FfxUInt32 FfxBrixelizerLoadBrickVoxelID(FfxUInt32 brick_id)
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{
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return LoadBricksVoxelMap(FfxBrixelizerBrickGetIndex(brick_id));
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}
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// FfxUInt32 FfxBrixelizerLoadBrickCascadeID(FfxUInt32 brick_id) { return LoadBricksVoxelMap(FfxBrixelizerBrickGetIndex(brick_id)) >> FFX_BRIXELIZER_CASCADE_ID_SHIFT; }
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#endif // FFX_BRIXELIZER_BUILD_COMMON_H
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