engine/dep/include/FidelityFX/gpu/classifier/ffx_classifier_resources.h

60 lines
3.3 KiB
C

// This file is part of the FidelityFX SDK.
//
// Copyright (C) 2024 Advanced Micro Devices, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#ifndef FFX_CLASSIFIER_RESOURCES_H
#define FFX_CLASSIFIER_RESOURCES_H
#if defined(FFX_CPU) || defined(FFX_GPU)
#define FFX_CLASSIFIER_RESOURCE_IDENTIFIER_NULL 0
#define FFX_CLASSIFIER_RESOURCE_IDENTIFIER_INPUT_DEPTH 1
#define FFX_CLASSIFIER_RESOURCE_IDENTIFIER_INPUT_NORMAL 2
#define FFX_CLASSIFIER_RESOURCE_IDENTIFIER_WORK_QUEUE 3
#define FFX_CLASSIFIER_RESOURCE_IDENTIFIER_OUTPUT_WORK_QUEUE_COUNTER 4
#define FFX_CLASSIFIER_RESOURCE_IDENTIFIER_OUTPUT_RAY_HIT 5
#define FFX_CLASSIFIER_RESOURCE_IDENTIFIER_INPUT_SHADOW_MAPS 7
#define FFX_CLASSIFIER_RESOURCE_IDENTIFIER_INPUT_MOTION_VECTORS 8
#define FFX_CLASSIFIER_RESOURCE_IDENTIFIER_INPUT_SPECULAR_ROUGHNESS 9
#define FFX_CLASSIFIER_RESOURCE_IDENTIFIER_INPUT_ENVIRONMENT_MAP 10
#define FFX_CLASSIFIER_RESOURCE_IDENTIFIER_VARIANCE_HISTORY 11
#define FFX_CLASSIFIER_RESOURCE_IDENTIFIER_HIT_COUNTER_HISTORY 12
#define FFX_CLASSIFIER_RESOURCE_IDENTIFIER_HIT_COUNTER 13
#define FFX_CLASSIFIER_RESOURCE_IDENTIFIER_RAY_LIST 14
#define FFX_CLASSIFIER_RESOURCE_IDENTIFIER_HW_RAY_LIST 15
#define FFX_CLASSIFIER_RESOURCE_IDENTIFIER_EXTRACTED_ROUGHNESS 16
#define FFX_CLASSIFIER_RESOURCE_IDENTIFIER_RAY_COUNTER 17
#define FFX_CLASSIFIER_RESOURCE_IDENTIFIER_DENOISER_TILE_LIST 18
#define FFX_CLASSIFIER_RESOURCE_IDENTIFIER_DEBUG_IMAGE 19
#define FFX_CLASSIFIER_RESOURCE_IDENTIFIER_RADIANCE 20
#define FFX_CLASSIFIER_RESOURCE_IDENTIFIER_COUNT 25 // 21 + FFX_CLASSIFIER_MAX_SHADOW_MAP_TEXTURES_COUNT
#if defined(FFX_CLASSIFIER_MAX_SHADOW_MAP_TEXTURES_COUNT)
static_assert(FFX_CLASSIFIER_MAX_SHADOW_MAP_TEXTURES_COUNT == 4,
"This count represents 21 + FFX_CLASSIFIER_MAX_SHADOW_MAP_TEXTURES_COUNT. This assert monitors if MAX_SHADOW_MAP_TEXTURES_COUNT has changed");
#endif // #if defined(FFX_CLASSIFIER_MAX_SHADOW_MAP_TEXTURES_COUNT)
#define FFX_CLASSIFIER_CONSTANTBUFFER_IDENTIFIER_CLASSIFIER 0
#define FFX_CLASSIFIER_CONSTANTBUFFER_IDENTIFIER_REFLECTION 1
#endif // #if defined(FFX_CPU) || defined(FFX_GPU)
#endif //!defined( FFX_CLASSIFIER_RESOURCES_H )