engine/dep/include/FidelityFX/gpu/lpm/ffx_lpm_callbacks_hlsl.h

206 lines
6.1 KiB
C

// This file is part of the FidelityFX SDK.
//
// Copyright (C) 2024 Advanced Micro Devices, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "ffx_lpm_resources.h"
#if defined(FFX_GPU)
#ifdef __hlsl_dx_compiler
#pragma dxc diagnostic push
#pragma dxc diagnostic ignored "-Wambig-lit-shift"
#endif //__hlsl_dx_compiler
#include "ffx_core.h"
#ifdef __hlsl_dx_compiler
#pragma dxc diagnostic pop
#endif //__hlsl_dx_compiler
#ifndef FFX_PREFER_WAVE64
#define FFX_PREFER_WAVE64
#endif // #ifndef FFX_PREFER_WAVE64
#pragma warning(disable: 3205) // conversion from larger type to smaller
#define DECLARE_SRV_REGISTER(regIndex) t##regIndex
#define DECLARE_UAV_REGISTER(regIndex) u##regIndex
#define DECLARE_CB_REGISTER(regIndex) b##regIndex
#define FFX_LPM_DECLARE_SRV(regIndex) register(DECLARE_SRV_REGISTER(regIndex))
#define FFX_LPM_DECLARE_UAV(regIndex) register(DECLARE_UAV_REGISTER(regIndex))
#define FFX_LPM_DECLARE_CB(regIndex) register(DECLARE_CB_REGISTER(regIndex))
#if defined(LPM_BIND_CB_LPM)
cbuffer cbLPM : FFX_LPM_DECLARE_CB(LPM_BIND_CB_LPM)
{
FfxUInt32x4 ctl[24];
FfxBoolean shoulder;
FfxBoolean con;
FfxBoolean soft;
FfxBoolean con2;
FfxBoolean clip;
FfxBoolean scaleOnly;
FfxUInt32 displayMode;
FfxUInt32 pad;
#define FFX_LPM_CONSTANT_BUFFER_1_SIZE 32 // Number of 32-bit values. This must be kept in sync with the cbLPM size.
};
#else
#define ctl 0
#define shoulder 0
#define con 0
#define soft 0
#define con2 0
#define clip 0
#define scaleOnly 0
#define displayMode 0
#define pad 0
#endif
#if defined(FFX_GPU)
#define FFX_LPM_ROOTSIG_STRINGIFY(p) FFX_LPM_ROOTSIG_STR(p)
#define FFX_LPM_ROOTSIG_STR(p) #p
#define FFX_LPM_ROOTSIG [RootSignature( "DescriptorTable(UAV(u0, numDescriptors = " FFX_LPM_ROOTSIG_STRINGIFY(FFX_LPM_RESOURCE_IDENTIFIER_COUNT) ")), " \
"DescriptorTable(SRV(t0, numDescriptors = " FFX_LPM_ROOTSIG_STRINGIFY(FFX_LPM_RESOURCE_IDENTIFIER_COUNT) ")), " \
"CBV(b0), " \
"StaticSampler(s0, filter = FILTER_MIN_MAG_MIP_LINEAR, " \
"addressU = TEXTURE_ADDRESS_CLAMP, " \
"addressV = TEXTURE_ADDRESS_CLAMP, " \
"addressW = TEXTURE_ADDRESS_CLAMP, " \
"comparisonFunc = COMPARISON_NEVER, " \
"borderColor = STATIC_BORDER_COLOR_TRANSPARENT_BLACK)" )]
#if defined(FFX_LPM_EMBED_ROOTSIG)
#define FFX_LPM_EMBED_ROOTSIG_CONTENT FFX_LPM_ROOTSIG
#else
#define FFX_LPM_EMBED_ROOTSIG_CONTENT
#endif // #if FFX_LPM_EMBED_ROOTSIG
#endif // #if defined(FFX_GPU)
FfxUInt32x4 LpmFilterCtl(FfxUInt32 i)
{
return ctl[i];
}
FfxBoolean GetShoulder()
{
return shoulder;
}
FfxBoolean GetCon()
{
return con;
}
FfxBoolean GetSoft()
{
return soft;
}
FfxBoolean GetCon2()
{
return con2;
}
FfxBoolean GetClip()
{
return clip;
}
FfxBoolean GetScaleOnly()
{
return scaleOnly;
}
FfxUInt32 GetMonitorDisplayMode()
{
return displayMode;
}
#if FFX_HALF
FfxFloat16x3 ApplyGamma(FfxFloat16x3 color)
{
color = ffxPow(color, FfxFloat16(1.0f / 2.2f));
return color;
}
FfxFloat16x3 ApplyPQ(FfxFloat16x3 color)
{
// Apply ST2084 curve
FfxFloat16 m1 = 2610.0 / 4096.0 / 4;
FfxFloat16 m2 = 2523.0 / 4096.0 * 128;
FfxFloat16 c1 = 3424.0 / 4096.0;
FfxFloat16 c2 = 2413.0 / 4096.0 * 32;
FfxFloat16 c3 = 2392.0 / 4096.0 * 32;
FfxFloat16x3 cp = ffxPow(abs(color.xyz), m1);
color.xyz = ffxPow((c1 + c2 * cp) / (1 + c3 * cp), m2);
return color;
}
#else
FfxFloat32x3 ApplyGamma(FfxFloat32x3 color)
{
color = ffxPow(color, 1.0f / 2.2f);
return color;
}
FfxFloat32x3 ApplyPQ(FfxFloat32x3 color)
{
// Apply ST2084 curve
FfxFloat32 m1 = 2610.0 / 4096.0 / 4;
FfxFloat32 m2 = 2523.0 / 4096.0 * 128;
FfxFloat32 c1 = 3424.0 / 4096.0;
FfxFloat32 c2 = 2413.0 / 4096.0 * 32;
FfxFloat32 c3 = 2392.0 / 4096.0 * 32;
FfxFloat32x3 cp = ffxPow(abs(color.xyz), m1);
color.xyz = ffxPow((c1 + c2 * cp) / (1 + c3 * cp), m2);
return color;
}
#endif
SamplerState s_LinearClamp : register(s0);
#if FFX_HALF
#define ColorFormat FfxFloat16x4
#else
#define ColorFormat FfxFloat32x4
#endif
// SRVs
#if defined LPM_BIND_SRV_INPUT_COLOR
Texture2D<ColorFormat> r_input_color : FFX_LPM_DECLARE_SRV(LPM_BIND_SRV_INPUT_COLOR);
#endif
// UAV declarations
#if defined LPM_BIND_UAV_OUTPUT_COLOR
RWTexture2D<ColorFormat> rw_output_color : FFX_LPM_DECLARE_UAV(LPM_BIND_UAV_OUTPUT_COLOR);
#endif
#if defined(LPM_BIND_SRV_INPUT_COLOR)
ColorFormat LoadInput(FfxUInt32x2 iPxPos)
{
return r_input_color[iPxPos];
}
#endif // defined(LPM_BIND_SRV_INPUT_COLOR)
#if defined(LPM_BIND_UAV_OUTPUT_COLOR)
void StoreOutput(FfxUInt32x2 iPxPos, ColorFormat fColor)
{
rw_output_color[iPxPos] = fColor;
}
#endif // defined(LPM_BIND_UAV_OUTPUT_COLOR)
#endif // #if defined(FFX_GPU)