engine/dep/include/draco/core/encoder_buffer.h

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5.1 KiB
C++

// Copyright 2016 The Draco Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef DRACO_CORE_ENCODER_BUFFER_H_
#define DRACO_CORE_ENCODER_BUFFER_H_
#include <memory>
#include <vector>
#include "draco/core/bit_utils.h"
#include "draco/core/macros.h"
namespace draco {
// Class representing a buffer that can be used for either for byte-aligned
// encoding of arbitrary data structures or for encoding of variable-length
// bit data.
class EncoderBuffer {
public:
EncoderBuffer();
void Clear();
void Resize(int64_t nbytes);
// Start encoding a bit sequence. A maximum size of the sequence needs to
// be known upfront.
// If encode_size is true, the size of encoded bit sequence is stored before
// the sequence. Decoder can then use this size to skip over the bit sequence
// if needed.
// Returns false on error.
bool StartBitEncoding(int64_t required_bits, bool encode_size);
// End the encoding of the bit sequence and return to the default byte-aligned
// encoding.
void EndBitEncoding();
// Encode up to 32 bits into the buffer. Can be called only in between
// StartBitEncoding and EndBitEncoding. Otherwise returns false.
bool EncodeLeastSignificantBits32(int nbits, uint32_t value) {
if (!bit_encoder_active()) {
return false;
}
bit_encoder_->PutBits(value, nbits);
return true;
}
// Encode an arbitrary data type.
// Can be used only when we are not encoding a bit-sequence.
// Returns false when the value couldn't be encoded.
template <typename T>
bool Encode(const T &data) {
if (bit_encoder_active()) {
return false;
}
const uint8_t *src_data = reinterpret_cast<const uint8_t *>(&data);
buffer_.insert(buffer_.end(), src_data, src_data + sizeof(T));
return true;
}
bool Encode(const void *data, size_t data_size) {
if (bit_encoder_active()) {
return false;
}
const uint8_t *src_data = reinterpret_cast<const uint8_t *>(data);
buffer_.insert(buffer_.end(), src_data, src_data + data_size);
return true;
}
bool bit_encoder_active() const { return bit_encoder_reserved_bytes_ > 0; }
const char *data() const { return buffer_.data(); }
size_t size() const { return buffer_.size(); }
std::vector<char> *buffer() { return &buffer_; }
private:
// Internal helper class to encode bits to a bit buffer.
class BitEncoder {
public:
// |data| is the buffer to write the bits into.
explicit BitEncoder(char *data) : bit_buffer_(data), bit_offset_(0) {}
// Write |nbits| of |data| into the bit buffer.
void PutBits(uint32_t data, int32_t nbits) {
DRACO_DCHECK_GE(nbits, 0);
DRACO_DCHECK_LE(nbits, 32);
for (int32_t bit = 0; bit < nbits; ++bit) {
PutBit((data >> bit) & 1);
}
}
// Return number of bits encoded so far.
uint64_t Bits() const { return static_cast<uint64_t>(bit_offset_); }
// TODO(fgalligan): Remove this function once we know we do not need the
// old API anymore.
// This is a function of an old API, that currently does nothing.
void Flush(int /* left_over_bit_value */) {}
// Return the number of bits required to store the given number
static uint32_t BitsRequired(uint32_t x) {
return static_cast<uint32_t>(MostSignificantBit(x));
}
private:
void PutBit(uint8_t value) {
const int byte_size = 8;
const uint64_t off = static_cast<uint64_t>(bit_offset_);
const uint64_t byte_offset = off / byte_size;
const int bit_shift = off % byte_size;
// TODO(fgalligan): Check performance if we add a branch and only do one
// memory write if bit_shift is 7. Also try using a temporary variable to
// hold the bits before writing to the buffer.
bit_buffer_[byte_offset] &= ~(1 << bit_shift);
bit_buffer_[byte_offset] |= value << bit_shift;
bit_offset_++;
}
char *bit_buffer_;
size_t bit_offset_;
};
friend class BufferBitCodingTest;
// All data is stored in this vector.
std::vector<char> buffer_;
// Bit encoder is used when encoding variable-length bit data.
// TODO(ostava): Currently encoder needs to be recreated each time
// StartBitEncoding method is called. This is not necessary if BitEncoder
// supported reset function which can easily added but let's leave that for
// later.
std::unique_ptr<BitEncoder> bit_encoder_;
// The number of bytes reserved for bit encoder.
// Values > 0 indicate we are in the bit encoding mode.
int64_t bit_encoder_reserved_bytes_;
// Flag used indicating that we need to store the length of the currently
// processed bit sequence.
bool encode_bit_sequence_size_;
};
} // namespace draco
#endif // DRACO_CORE_ENCODER_BUFFER_H_