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2a02e08383
engine
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bin
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data
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shaders
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common
History
ecker
2a02e08383
fixes for streaming in meshes/textures (sped up scene loading because I was thrashing I/O with re-walking a gunzip file constantly the moment i swapped to storing all mesh data inside one file......), some other things I don't remember since it was a week ago
2026-07-11 17:48:07 -05:00
..
fog.h
more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc)
2026-02-21 21:26:37 -06:00
functions.h
more fixes (chasing down demons because of forgetting to support BGR888......), theoretical HDR image saving/loading and animated textures (to-do: actually animate them)
2026-06-20 23:10:53 -05:00
lambert.h
lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader)
2026-06-03 22:55:14 -05:00
light.h
Commit for 2022.07.31 22-17-30.7z
2022-07-31 22:17:00 -05:00
macros.h
lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader)
2026-06-03 22:55:14 -05:00
pbr.h
lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader)
2026-06-03 22:55:14 -05:00
rt.h
fixes
2026-02-16 18:10:36 -06:00
shadows.h
cubemap handling from vbsp parser (eventually to be used for PBR irradiance or whatever i guess)
2026-06-13 23:53:05 -05:00
structs.h
fixes for streaming in meshes/textures (sped up scene loading because I was thrashing I/O with re-walking a gunzip file constantly the moment i swapped to storing all mesh data inside one file......), some other things I don't remember since it was a week ago
2026-07-11 17:48:07 -05:00
vxgi.h
more fixes before I lose my mind again (something something making VXGI look actually nice, correctness, fixing graphs, etc etc)
2026-02-21 21:26:37 -06:00