engine/bin/data/entities
2026-05-23 15:34:36 -05:00
..
gui fixed the nagging problem of GUI elements being in their final position for one frame as i'm not setting them to their initial states pre-first tick, disabled BARYCENTRIC_CALCULATE until I can be assed to fix the 'reconstructed geometry data lags behind' issue 2026-05-13 22:34:30 -05:00
scripts retrieval of collision events 2026-05-23 15:34:36 -05:00
test
ball.json even more inane cleanup, and even more constraints 2026-05-22 00:02:37 -05:00
burger.json more physics fixes (somewhat finished hulls, gravity-related jitter-bounces from position correction (removed it), fixed BVH bugs, islands/bodies always being awake, refit/rebuild strategies, non-flattened BVHs not working, spheres not rolling, etc) 2026-04-30 22:44:32 -05:00
cornell.json
craeture2.json
craeture.json
craetureModel2.json
craetureModel.json
door.json added forward+ rendermode, added debug draw for physics system (revealed my meshAabb/neshObb ocntact points were wrong) 2026-05-18 21:11:42 -05:00
gui.json
hud.json
light.json validation errors squishing, finally bothered to seamlessly handle N-buffered UBOs, fixed shadowmapping not require a constant rebuild every time the lights changed (by instead binding all shadow textures and not-so-clever tricks), some other things 2026-05-13 22:14:46 -05:00
model.json
physics_prop.json even more inane cleanup, and even more constraints 2026-05-22 00:02:37 -05:00
player.json
playerHands.json
playerLight.json
playerModel.json fixed shadowmaps 2026-05-11 16:41:57 -05:00
prop.json even more inane cleanup, and even more constraints 2026-05-22 00:02:37 -05:00
ragdoll.json even more inane code cleanup, more lua bindings, multiple bodies for an entity (doesn't work?), ragdoll (doesn't work) 2026-05-22 20:19:28 -05:00
ragdollLimb.json an almost perfect ragdoll (has issues when you grab it) 2026-05-22 22:02:13 -05:00
region-chunk.json
scene.json
sound.json