engine/bin/data/entities
2025-09-17 12:34:11 -05:00
..
gui audio cleanup or something (because it's lagging the dreamcast build when emitting sounds) 2025-08-24 11:38:37 -05:00
scripts refractor to try and minimize differences between reactphysics and internal physics engine (that i really need to optimize now), reverted some things with the graph system to get it to work again on scenes with more than one mesh (because for some reason instance IDs need to be global and i cant for the life of me figure out how to properly remap them) 2025-09-01 23:16:43 -05:00
test Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
burger.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
cornell.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
craeture2.json added wav (from file) and PCM (from memory buffer) playback, modified hook to VALL-E TTS to now either directly play the audio or invoke a callback (currently only hooked via sound emitter) 2025-08-03 13:45:31 -05:00
craeture.json added wav (from file) and PCM (from memory buffer) playback, modified hook to VALL-E TTS to now either directly play the audio or invoke a callback (currently only hooked via sound emitter) 2025-08-03 13:45:31 -05:00
craetureModel2.json small fixes (although gui on next scene transition breaks) 2025-08-01 23:58:24 -05:00
craetureModel.json small fixes (although gui on next scene transition breaks) 2025-08-01 23:58:24 -05:00
door.json I guess I'll try and do some work (something about trying to force inline the vector operators but failing, and ensuring the internal physics system should work for the dreamcast with its quantized meshes (maybe, it's still quite underperforming compared to RP3D), probably some other things from a week or so ago) 2025-09-14 20:37:34 -05:00
gui.json Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
hud.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
light.json some tweaks or something 2025-08-01 23:58:25 -05:00
model.json skip rendering the next frame under vulkan, as this fixes the crash on scene load when the scene graph storage buffers need to be resized (even though nothing makes sense) 2025-08-20 15:22:35 -05:00
player.json finally it works (to-do: support for reading from fp16/bf16/quantized vertex data, some method of emitting contact information to the colliding bodies, collision masking, per-body gravity, fix sinking occuring when using the collider offset, some other things) 2025-09-01 14:51:46 -05:00
playerHands.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
playerLight.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00
playerModel.json small fixes (although gui on next scene transition breaks) 2025-08-01 23:58:24 -05:00
prop.json this is saner (although selectively querying for specific mesh attributes on view construction, just to have an interface to access them by name seems extremely silly), also triangleAabbSAT for stability (it's marginally more stable) 2025-09-17 12:34:11 -05:00
region-chunk.json Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
scene.json Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
sound.json Commit for 2023.02.04 22-48-51.7z 2023-02-04 22:48:00 -06:00