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gui
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audio cleanup or something (because it's lagging the dreamcast build when emitting sounds)
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2025-08-24 11:38:37 -05:00 |
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scripts
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lua optimizations to remove as much overhead as possible (to almost nothing), adjusted how metadata is accessed in lua (it requires explicit pasting of macros)
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2025-08-17 20:48:20 -05:00 |
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test
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Commit for 2023.02.04 22-48-51.7z
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2023-02-04 22:48:00 -06:00 |
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burger.json
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Commit for 2023.02.04 22-48-51.7z
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2023-02-04 22:48:00 -06:00 |
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cornell.json
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Commit for 2023.02.04 22-48-51.7z
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2023-02-04 22:48:00 -06:00 |
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craeture2.json
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added wav (from file) and PCM (from memory buffer) playback, modified hook to VALL-E TTS to now either directly play the audio or invoke a callback (currently only hooked via sound emitter)
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2025-08-03 13:45:31 -05:00 |
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craeture.json
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added wav (from file) and PCM (from memory buffer) playback, modified hook to VALL-E TTS to now either directly play the audio or invoke a callback (currently only hooked via sound emitter)
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2025-08-03 13:45:31 -05:00 |
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craetureModel2.json
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small fixes (although gui on next scene transition breaks)
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2025-08-01 23:58:24 -05:00 |
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craetureModel.json
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small fixes (although gui on next scene transition breaks)
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2025-08-01 23:58:24 -05:00 |
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door.json
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Commit for 2023.02.04 22-48-51.7z
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2023-02-04 22:48:00 -06:00 |
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gui.json
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Commit for 2024.12.01 23-07-01.7z
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2024-12-01 23:07:00 -06:00 |
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hud.json
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Commit for 2023.02.04 22-48-51.7z
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2023-02-04 22:48:00 -06:00 |
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light.json
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some tweaks or something
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2025-08-01 23:58:25 -05:00 |
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model.json
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skip rendering the next frame under vulkan, as this fixes the crash on scene load when the scene graph storage buffers need to be resized (even though nothing makes sense)
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2025-08-20 15:22:35 -05:00 |
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player.json
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finally it works (to-do: support for reading from fp16/bf16/quantized vertex data, some method of emitting contact information to the colliding bodies, collision masking, per-body gravity, fix sinking occuring when using the collider offset, some other things)
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2025-09-01 14:51:46 -05:00 |
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playerHands.json
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Commit for 2023.02.04 22-48-51.7z
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2023-02-04 22:48:00 -06:00 |
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playerLight.json
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Commit for 2023.02.04 22-48-51.7z
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2023-02-04 22:48:00 -06:00 |
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playerModel.json
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small fixes (although gui on next scene transition breaks)
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2025-08-01 23:58:24 -05:00 |
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prop.json
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Commit for 2023.02.04 22-48-51.7z
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2023-02-04 22:48:00 -06:00 |
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region-chunk.json
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Commit for 2024.12.01 23-07-01.7z
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2024-12-01 23:07:00 -06:00 |
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scene.json
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Commit for 2024.12.01 23-07-01.7z
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2024-12-01 23:07:00 -06:00 |
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sound.json
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Commit for 2023.02.04 22-48-51.7z
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2023-02-04 22:48:00 -06:00 |