engine/bin/data/entities
2026-05-22 00:02:37 -05:00
..
gui fixed the nagging problem of GUI elements being in their final position for one frame as i'm not setting them to their initial states pre-first tick, disabled BARYCENTRIC_CALCULATE until I can be assed to fix the 'reconstructed geometry data lags behind' issue 2026-05-13 22:34:30 -05:00
scripts NGS position solver fixed because of a pesky minus sign 2026-05-20 22:32:34 -05:00
test
ball.json even more inane cleanup, and even more constraints 2026-05-22 00:02:37 -05:00
burger.json more physics fixes (somewhat finished hulls, gravity-related jitter-bounces from position correction (removed it), fixed BVH bugs, islands/bodies always being awake, refit/rebuild strategies, non-flattened BVHs not working, spheres not rolling, etc) 2026-04-30 22:44:32 -05:00
cornell.json
craeture2.json added wav (from file) and PCM (from memory buffer) playback, modified hook to VALL-E TTS to now either directly play the audio or invoke a callback (currently only hooked via sound emitter) 2025-08-03 13:45:31 -05:00
craeture.json added wav (from file) and PCM (from memory buffer) playback, modified hook to VALL-E TTS to now either directly play the audio or invoke a callback (currently only hooked via sound emitter) 2025-08-03 13:45:31 -05:00
craetureModel2.json small fixes (although gui on next scene transition breaks) 2025-08-01 23:58:24 -05:00
craetureModel.json small fixes (although gui on next scene transition breaks) 2025-08-01 23:58:24 -05:00
door.json added forward+ rendermode, added debug draw for physics system (revealed my meshAabb/neshObb ocntact points were wrong) 2026-05-18 21:11:42 -05:00
gui.json Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
hud.json cleaned up GUI system ((re)added simple anchoring system, although I need to actually utilize it), fixed SDFs looking like shit 2026-04-28 22:56:10 -05:00
light.json validation errors squishing, finally bothered to seamlessly handle N-buffered UBOs, fixed shadowmapping not require a constant rebuild every time the lights changed (by instead binding all shadow textures and not-so-clever tricks), some other things 2026-05-13 22:14:46 -05:00
model.json skip rendering the next frame under vulkan, as this fixes the crash on scene load when the scene graph storage buffers need to be resized (even though nothing makes sense) 2025-08-20 15:22:35 -05:00
physics_prop.json even more inane cleanup, and even more constraints 2026-05-22 00:02:37 -05:00
player.json cleaned up GUI system ((re)added simple anchoring system, although I need to actually utilize it), fixed SDFs looking like shit 2026-04-28 22:56:10 -05:00
playerHands.json
playerLight.json
playerModel.json fixed shadowmaps 2026-05-11 16:41:57 -05:00
prop.json even more inane cleanup, and even more constraints 2026-05-22 00:02:37 -05:00
region-chunk.json Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
scene.json Commit for 2024.12.01 23-07-01.7z 2024-12-01 23:07:00 -06:00
sound.json