engine/bin/data/entities
2026-06-12 22:28:35 -05:00
..
gui more neurotic changes, triangle IDs are dispatched in collision events, proper footstep sounds (to-do: make use of the physics material), Lua script can handle footsteps too (probably shouldn't because Lua invocations are kinda slow on dreamcast last I checked due to lack of LuaJIT), some other things I forgot already 2026-06-11 22:24:16 -05:00
scripts more neurotic changes, triangle IDs are dispatched in collision events, proper footstep sounds (to-do: make use of the physics material), Lua script can handle footsteps too (probably shouldn't because Lua invocations are kinda slow on dreamcast last I checked due to lack of LuaJIT), some other things I forgot already 2026-06-11 22:24:16 -05:00
test
ball.json
burger.json
cesiumMan.json mucho texto (hunted down a weird GCC v13 bug that required uf::transform::apply to be inlined, working clang again, more attempts to fix ragdolls, made GUI text much more optimal, debug draw text, a bunch of other things) 2026-05-30 21:48:28 -05:00
cornell.json
craeture2.json
craeture.json mucho texto (hunted down a weird GCC v13 bug that required uf::transform::apply to be inlined, working clang again, more attempts to fix ragdolls, made GUI text much more optimal, debug draw text, a bunch of other things) 2026-05-30 21:48:28 -05:00
craetureModel2.json
craetureModel.json mucho texto (hunted down a weird GCC v13 bug that required uf::transform::apply to be inlined, working clang again, more attempts to fix ragdolls, made GUI text much more optimal, debug draw text, a bunch of other things) 2026-05-30 21:48:28 -05:00
door.json more bug fixes (fixed that weird instancing bug where things get rendered at origin because of instanced graphics also rendering, mdl fixes, fixed lightmaps with displacements, fixed trigger physics bodies) 2026-06-07 17:04:03 -05:00
gui.json
hud.json
light.json managed to fix the disgusting icky input lag at specific frametimes (because the swapchain was rendering to the wrong frame for presentation), attempting to fix a regression with shadowmaps being icky 2026-06-12 22:28:35 -05:00
model.json several agonizing hours of dealing with more GCC v13 gremlins involving calculating tangents 2026-06-07 23:53:41 -05:00
physics_prop.json
player.json managed to fix the disgusting icky input lag at specific frametimes (because the swapchain was rendering to the wrong frame for presentation), attempting to fix a regression with shadowmaps being icky 2026-06-12 22:28:35 -05:00
playerHands.json
playerLight.json
playerModel.json mucho texto (hunted down a weird GCC v13 bug that required uf::transform::apply to be inlined, working clang again, more attempts to fix ragdolls, made GUI text much more optimal, debug draw text, a bunch of other things) 2026-05-30 21:48:28 -05:00
prop.json odd bug fixes involving entities that load more than one lua script (nasty hack), issue with audio not streaming from non-disk VFSs, more valve compliance (doors, IO connectivity, ambience_generic) 2026-06-07 00:59:19 -05:00
ragdoll.json
ragdollLimb.json an almost perfect ragdoll (has issues when you grab it) 2026-05-22 22:02:13 -05:00
region-chunk.json
scene.json
sound.json