engine/bin/data/shaders/display
2026-04-27 17:09:26 -05:00
..
bloom
compositor fake frames (and cleaning up swapchain code) 2026-04-25 00:37:19 -05:00
deferred/comp
depth-pyramid revamped meshopt-based mesh optimizations, fixed mesh slicer/gridder, added LOD system (i think it works), physics tweaks (to-do: make meshMesh viable) 2026-04-27 17:09:26 -05:00
dof
renderTarget added frame-gen via FFX-SDK (naively) 2026-04-24 00:18:59 -05:00
vxgi