engine/bin/data/shaders/graph/baking
2026-06-03 22:55:14 -05:00
..
frag.glsl Commit for 2022.08.04 23-27-32.7z 2022-08-04 23:27:00 -05:00
frag.h lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader) 2026-06-03 22:55:14 -05:00
rt.frag.glsl Commit for 2022.08.04 23-27-32.7z 2022-08-04 23:27:00 -05:00
vert.glsl Commit for 2022.07.31 22-17-30.7z 2022-07-31 22:17:00 -05:00