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98ec4933da
engine
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bin
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data
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shaders
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graph
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ecker
98ec4933da
insanity (added VFS, piped everything through it and made it work, 90% done with valve loaders)
2026-06-06 00:10:29 -05:00
..
baking
lots of things (cleaned up how graph storage works, fixed bugs related to loading from gtlf rather than a graph, fixed lightmap baker, use RGBExp32 format for lightmaps, some other things, in-progress BSP/VTF/MDL loader)
2026-06-03 22:55:14 -05:00
base
insanity (added VFS, piped everything through it and made it work, 90% done with valve loaders)
2026-06-06 00:10:29 -05:00
cull
sanity fixes for gltf conversion (and LOD generation), (mostly) repaired streaming in mesh data (barycentric-deferred rendering would desync because of separated indirection buffers), streamed in mesh data picks the correct LOD (mostly working), squashed hidden bug where meshes were constantly destroying/creating the physics mesh and updating buffers
2026-05-05 19:48:18 -05:00
depth
removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated
2025-08-21 22:54:49 -05:00
skinning
Commit for 2022.12.30 20-20-07.7z
2022-12-30 20:20:00 -06:00
voxelize
vxgi fixed (because of a typo)
2026-05-12 09:59:49 -05:00