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98ec4933da
engine
/
bin
/
data
/
shaders
/
graph
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base
History
ecker
98ec4933da
insanity (added VFS, piped everything through it and made it work, 90% done with valve loaders)
2026-06-06 00:10:29 -05:00
..
frag.glsl
removed storing model/prev-model matricies and color for every instance entry (by adding another indirection via objectID...), fixed rt pipeline because the BLAS's weren't being generated
2025-08-21 22:54:49 -05:00
instanced.vert.glsl
Commit for 2022.07.26 15-00-39.7z
2022-07-26 15:00:00 -05:00
skinned.instanced.vert.glsl
Commit for 2022.07.26 15-00-39.7z
2022-07-26 15:00:00 -05:00
skinned.vert.glsl
Commit for 2022.07.26 15-00-39.7z
2022-07-26 15:00:00 -05:00
vert.glsl
Commit for 2022.07.26 15-00-39.7z
2022-07-26 15:00:00 -05:00
vert.h
insanity (added VFS, piped everything through it and made it work, 90% done with valve loaders)
2026-06-06 00:10:29 -05:00