engine/bin/data/entities/scripts
2026-07-21 00:11:43 -05:00
..
dark more physics tweaks (disabled NGS because it behaved poorly, added some small code to keep objects when grounded to moving bodies, fixed oversight with kinematic bodies), made darkengine lightmaps properly dark with baking it as srgb 2026-07-21 00:11:43 -05:00
valve
craeture.lua
player.lua newdark: code cleanup (with uf::stl::reader), squashed bugs with ambience (to-do: fix attenuation), more I/O (buttons actually work, most things sans keycard readers emit the right sound, elevator lifts mostly work), added mask filtering for raycast to avoid hitting triggers, to-do: add a crosshair and draw a square around entity looking at, fix SIMD normalize being dreadfully slow 2026-07-20 00:06:17 -05:00
ragdoll.lua