engine/bin/data/entities/scripts/dark
2026-07-21 00:11:43 -05:00
..
ambient.lua newdark: cleaned up code, io.lua handles strictly IO, osm.lua handles replicating OSM code, schema_db.lua handles resolving schemas => filenames, lua hook calls returns their values (to-do, try and return any value, probably never happening) 2026-07-20 16:35:56 -05:00
door.lua newdark: cleaned up code, io.lua handles strictly IO, osm.lua handles replicating OSM code, schema_db.lua handles resolving schemas => filenames, lua hook calls returns their values (to-do, try and return any value, probably never happening) 2026-07-20 16:35:56 -05:00
elevator.lua newdark: code cleanup (with uf::stl::reader), squashed bugs with ambience (to-do: fix attenuation), more I/O (buttons actually work, most things sans keycard readers emit the right sound, elevator lifts mostly work), added mask filtering for raycast to avoid hitting triggers, to-do: add a crosshair and draw a square around entity looking at, fix SIMD normalize being dreadfully slow 2026-07-20 00:06:17 -05:00
io.lua newdark: cleaned up code, io.lua handles strictly IO, osm.lua handles replicating OSM code, schema_db.lua handles resolving schemas => filenames, lua hook calls returns their values (to-do, try and return any value, probably never happening) 2026-07-20 16:35:56 -05:00
music.lua newdark: code cleanup (with uf::stl::reader), squashed bugs with ambience (to-do: fix attenuation), more I/O (buttons actually work, most things sans keycard readers emit the right sound, elevator lifts mostly work), added mask filtering for raycast to avoid hitting triggers, to-do: add a crosshair and draw a square around entity looking at, fix SIMD normalize being dreadfully slow 2026-07-20 00:06:17 -05:00
osm.lua newdark: cleaned up code, io.lua handles strictly IO, osm.lua handles replicating OSM code, schema_db.lua handles resolving schemas => filenames, lua hook calls returns their values (to-do, try and return any value, probably never happening) 2026-07-20 16:35:56 -05:00
schema_db.lua newdark: cleaned up code, io.lua handles strictly IO, osm.lua handles replicating OSM code, schema_db.lua handles resolving schemas => filenames, lua hook calls returns their values (to-do, try and return any value, probably never happening) 2026-07-20 16:35:56 -05:00
trap.lua more physics tweaks (disabled NGS because it behaved poorly, added some small code to keep objects when grounded to moving bodies, fixed oversight with kinematic bodies), made darkengine lightmaps properly dark with baking it as srgb 2026-07-21 00:11:43 -05:00
trigger.lua more physics tweaks (disabled NGS because it behaved poorly, added some small code to keep objects when grounded to moving bodies, fixed oversight with kinematic bodies), made darkengine lightmaps properly dark with baking it as srgb 2026-07-21 00:11:43 -05:00