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engine
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d5f374350e
engine
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bin
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data
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entities
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gui
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ecker
02d98c1176
more neurotic changes, triangle IDs are dispatched in collision events, proper footstep sounds (to-do: make use of the physics material), Lua script can handle footsteps too (probably shouldn't because Lua invocations are kinda slow on dreamcast last I checked due to lack of LuaJIT), some other things I forgot already
2026-06-11 22:24:16 -05:00
..
dialogue
Commit for 2024.12.01 23-07-01.7z
2024-12-01 23:07:00 -06:00
hud
guh
2026-05-28 21:54:02 -05:00
mainmenu
more neurotic changes, triangle IDs are dispatched in collision events, proper footstep sounds (to-do: make use of the physics material), Lua script can handle footsteps too (probably shouldn't because Lua invocations are kinda slow on dreamcast last I checked due to lack of LuaJIT), some other things I forgot already
2026-06-11 22:24:16 -05:00
pause
fixed the nagging problem of GUI elements being in their final position for one frame as i'm not setting them to their initial states pre-first tick, disabled BARYCENTRIC_CALCULATE until I can be assed to fix the 'reconstructed geometry data lags behind' issue
2026-05-13 22:34:30 -05:00