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engine
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d5f374350e
engine
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bin
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data
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entities
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gui
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mainmenu
History
ecker
02d98c1176
more neurotic changes, triangle IDs are dispatched in collision events, proper footstep sounds (to-do: make use of the physics material), Lua script can handle footsteps too (probably shouldn't because Lua invocations are kinda slow on dreamcast last I checked due to lack of LuaJIT), some other things I forgot already
2026-06-11 22:24:16 -05:00
..
scripts
more neurotic changes, triangle IDs are dispatched in collision events, proper footstep sounds (to-do: make use of the physics material), Lua script can handle footsteps too (probably shouldn't because Lua invocations are kinda slow on dreamcast last I checked due to lack of LuaJIT), some other things I forgot already
2026-06-11 22:24:16 -05:00
circle-in.json
circle-out.json
main-text.json
menu.json
quit.json
sound.json
start.json
odd bug fixes involving entities that load more than one lua script (nasty hack), issue with audio not streaming from non-disk VFSs, more valve compliance (doors, IO connectivity, ambience_generic)
2026-06-07 00:59:19 -05:00