James Betker
bf08519d71
fixes
2022-03-17 10:53:39 -06:00
James Betker
95ea0a592f
More cleaning
2022-03-16 12:05:56 -06:00
James Betker
d186414566
More spring cleaning
2022-03-16 12:04:00 -06:00
James Betker
735f6e4640
Move gen_similarities and rename
2022-03-16 11:59:34 -06:00
James Betker
8b376e63d9
More improvements
2022-03-16 10:16:34 -06:00
James Betker
54202aa099
fix mel normalization
2022-03-16 09:26:55 -06:00
James Betker
8437bb0c53
fixes
2022-03-15 23:52:48 -06:00
James Betker
3f244f6a68
add mel_norm to std injector
2022-03-15 22:16:59 -06:00
James Betker
0fc877cbc8
tts9 fix for alignment size
2022-03-15 21:43:14 -06:00
James Betker
f563a8dd41
fixes
2022-03-15 21:43:00 -06:00
James Betker
b754058018
Update wav2vec2 wrapper
2022-03-15 11:35:38 -06:00
James Betker
1e3a8554a1
updates to audio_diffusion_fid
2022-03-15 11:35:09 -06:00
James Betker
9c6f776980
Add univnet vocoder
2022-03-15 11:34:51 -06:00
James Betker
7929fd89de
Refactor audio-style models into the audio folder
2022-03-15 11:06:25 -06:00
James Betker
f95d3d2b82
move waveglow to audio/vocoders
2022-03-15 11:03:07 -06:00
James Betker
0419a64107
misc
2022-03-15 10:36:34 -06:00
James Betker
bb03cbb9fc
composable initial checkin
2022-03-15 10:35:40 -06:00
James Betker
86b0d76fb9
tts8 (incomplete, may be removed)
2022-03-15 10:35:31 -06:00
James Betker
eecbc0e678
Use wider spectrogram when asked
2022-03-15 10:35:11 -06:00
James Betker
9767260c6c
tacotron stft - loosen bounds restrictions and clip
2022-03-15 10:31:26 -06:00
James Betker
f8631ad4f7
Updates to support inputting MELs into the conditioning encoder
2022-03-14 17:31:42 -06:00
James Betker
e045fb0ad7
fix clip grad norm with scaler
2022-03-13 16:28:23 -06:00
James Betker
22c67ce8d3
tts9 mods
2022-03-13 10:25:55 -06:00
James Betker
08599b4c75
fix random_audio_crop injector
2022-03-12 20:42:29 -07:00
James Betker
8f130e2b3f
add scale_shift_norm back to tts9
2022-03-12 20:42:13 -07:00
James Betker
9bbbe26012
update audio_with_noise
2022-03-12 20:41:47 -07:00
James Betker
e754c4fbbc
sweep update
2022-03-12 15:33:00 -07:00
James Betker
73bfd4a86d
another tts9 update
2022-03-12 15:17:06 -07:00
James Betker
0523777ff7
add efficient config to tts9
2022-03-12 15:10:35 -07:00
James Betker
896accb71f
data and prep improvements
2022-03-12 15:10:11 -07:00
James Betker
1e87b934db
potentially average conditioning inputs
2022-03-10 20:37:41 -07:00
James Betker
e6a95f7c11
Update tts9: Remove torchscript provisions and add mechanism to train solely on codes
2022-03-09 09:43:38 -07:00
James Betker
726e30c4f7
Update noise augmentation dataset to include voices that are appended at the end of another clip.
2022-03-09 09:43:10 -07:00
James Betker
c4e4cf91a0
add support for the original vocoder to audio_diffusion_fid; also add a new "intelligibility" metric
2022-03-08 15:53:27 -07:00
James Betker
3e5da71b16
add grad scaler scale to metrics
2022-03-08 15:52:42 -07:00
James Betker
d2bdeb6f20
misc audio support
2022-03-08 15:52:26 -07:00
James Betker
d553808d24
misc
2022-03-08 15:52:16 -07:00
James Betker
7dabc17626
phase2 filter initial commit
2022-03-08 15:51:55 -07:00
James Betker
f56edb2122
minicoder with classifier head: spread out probability mass for 0 predictions
2022-03-08 15:51:31 -07:00
James Betker
29b2921222
move diffusion vocoder
2022-03-08 15:51:05 -07:00
James Betker
94222b0216
tts9 initial commit
2022-03-08 15:50:45 -07:00
James Betker
38fd9fc985
Improve efficiency of audio_with_noise_dataset
2022-03-08 15:50:13 -07:00
James Betker
b3def182de
move processing pipeline to "phase_1"
2022-03-08 15:49:51 -07:00
James Betker
30ddac69aa
lots of bad entries
2022-03-05 23:15:59 -07:00
James Betker
dcf98df0c2
++
2022-03-05 23:12:34 -07:00
James Betker
64d764ccd7
fml
2022-03-05 23:11:10 -07:00
James Betker
ef63ff84e2
pvd2
2022-03-05 23:08:39 -07:00
James Betker
1a05712764
pvd
2022-03-05 23:05:29 -07:00
James Betker
d1dc8dbb35
Support tts9
2022-03-05 20:14:36 -07:00
James Betker
93a3302819
Push training_state data to CPU memory before saving it
...
For whatever reason, keeping this on GPU memory just doesn't work.
When you load it, it consumes a large amount of GPU memory and that
utilization doesn't go away. Saving to CPU should fix this.
2022-03-04 17:57:33 -07:00