2019-09-23 20:31:11 +00:00
|
|
|
#include <stdio.h>
|
|
|
|
#include <stdlib.h>
|
2021-04-09 15:24:47 +00:00
|
|
|
#include <stdint.h>
|
2019-09-23 20:31:11 +00:00
|
|
|
|
2021-10-01 19:57:32 +00:00
|
|
|
#ifdef __DREAMCAST__
|
|
|
|
#include <kos.h>
|
|
|
|
#endif
|
|
|
|
|
2021-04-09 15:24:47 +00:00
|
|
|
#include "GL/gl.h"
|
|
|
|
#include "GL/glu.h"
|
|
|
|
#include "GL/glext.h"
|
|
|
|
#include "GL/glkos.h"
|
2019-09-23 20:31:11 +00:00
|
|
|
|
2022-01-25 14:41:55 +00:00
|
|
|
#ifdef __DREAMCAST__
|
2021-04-09 15:24:47 +00:00
|
|
|
extern uint8_t romdisk[];
|
2019-09-23 20:31:11 +00:00
|
|
|
KOS_INIT_ROMDISK(romdisk);
|
2021-04-09 15:24:47 +00:00
|
|
|
#define IMAGE_FILENAME "/rd/NeHe.bmp"
|
|
|
|
#else
|
2022-01-31 16:59:05 +00:00
|
|
|
#define IMAGE_FILENAME "../samples/mipmap/romdisk/NeHe.bmp"
|
2021-04-09 15:24:47 +00:00
|
|
|
#endif
|
|
|
|
|
2022-01-31 10:30:26 +00:00
|
|
|
#include "../loadbmp.h"
|
|
|
|
|
2019-09-23 20:31:11 +00:00
|
|
|
/* storage for one texture */
|
|
|
|
int texture[1];
|
|
|
|
|
|
|
|
// Load Bitmaps And Convert To Textures
|
|
|
|
void LoadGLTextures() {
|
|
|
|
// Load Texture
|
|
|
|
Image *image1;
|
|
|
|
|
|
|
|
// allocate space for texture
|
|
|
|
image1 = (Image *) malloc(sizeof(Image));
|
|
|
|
if (image1 == NULL) {
|
|
|
|
printf("Error allocating space for image");
|
|
|
|
exit(0);
|
|
|
|
}
|
|
|
|
|
2021-04-09 15:24:47 +00:00
|
|
|
if (!ImageLoad(IMAGE_FILENAME, image1)) {
|
2019-09-23 20:31:11 +00:00
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Create Texture
|
|
|
|
glGenTextures(1, &texture[0]);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, texture[0]); // 2d texture (x and y size)
|
|
|
|
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); // scale linearly when image bigger than texture
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR); // scale linearly when image smalled than texture
|
|
|
|
|
2022-02-01 07:25:54 +00:00
|
|
|
// 2d texture, 3 components (red, green, blue), x size from image, y size from image,
|
|
|
|
// rgb color data, unsigned byte data, and finally the data itself.
|
|
|
|
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, image1->sizeX, image1->sizeY, GL_RGB, GL_UNSIGNED_BYTE, image1->data);
|
2021-05-14 12:57:10 +00:00
|
|
|
|
|
|
|
free(image1);
|
2019-09-23 20:31:11 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/* A general OpenGL initialization function. Sets all of the initial parameters. */
|
|
|
|
void InitGL(int Width, int Height) // We call this right after our OpenGL window is created.
|
|
|
|
{
|
|
|
|
LoadGLTextures();
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black
|
|
|
|
glClearDepth(1.0); // Enables Clearing Of The Depth Buffer
|
|
|
|
glDepthFunc(GL_LESS); // The Type Of Depth Test To Do
|
|
|
|
glEnable(GL_DEPTH_TEST); // Enables Depth Testing
|
|
|
|
glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading
|
|
|
|
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glLoadIdentity(); // Reset The Projection Matrix
|
|
|
|
|
|
|
|
gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window
|
|
|
|
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* The function called when our window is resized (which shouldn't happen, because we're fullscreen) */
|
|
|
|
void ReSizeGLScene(int Width, int Height)
|
|
|
|
{
|
|
|
|
if (Height == 0) // Prevent A Divide By Zero If The Window Is Too Small
|
|
|
|
Height = 1;
|
|
|
|
|
|
|
|
glViewport(0, 0, Width, Height); // Reset The Current Viewport And Perspective Transformation
|
|
|
|
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glLoadIdentity();
|
|
|
|
|
|
|
|
gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
}
|
|
|
|
|
2021-10-01 19:57:32 +00:00
|
|
|
int check_start() {
|
|
|
|
#ifdef __DREAMCAST__
|
|
|
|
maple_device_t *cont;
|
|
|
|
cont_state_t *state;
|
|
|
|
|
|
|
|
cont = maple_enum_type(0, MAPLE_FUNC_CONTROLLER);
|
|
|
|
|
|
|
|
if(cont) {
|
|
|
|
state = (cont_state_t *)maple_dev_status(cont);
|
|
|
|
|
|
|
|
if(state)
|
|
|
|
return state->buttons & CONT_START;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2019-09-23 20:31:11 +00:00
|
|
|
void DrawQuad() {
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 0.0f); // Bottom Left Of The Texture and Quad
|
|
|
|
glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 0.0f); // Bottom Right Of The Texture and Quad
|
|
|
|
glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 0.0f); // Top Right Of The Texture and Quad
|
|
|
|
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 0.0f); // Top Left Of The Texture and Quad
|
|
|
|
glEnd(); // done with the polygon.
|
|
|
|
}
|
|
|
|
|
2019-09-24 14:47:23 +00:00
|
|
|
static GLboolean mipmap_enabled = GL_FALSE;
|
|
|
|
static GLuint timer = 0;
|
|
|
|
|
2019-09-23 20:31:11 +00:00
|
|
|
/* The main drawing function. */
|
|
|
|
void DrawGLScene()
|
|
|
|
{
|
2019-09-24 14:47:23 +00:00
|
|
|
timer++;
|
|
|
|
if(timer > 60) {
|
|
|
|
timer = 0;
|
|
|
|
mipmap_enabled = !mipmap_enabled;
|
|
|
|
|
|
|
|
if(mipmap_enabled) {
|
|
|
|
printf("Enabling mipmaps!\n");
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
|
|
|
|
} else {
|
|
|
|
printf("Disabling mipmaps!\n");
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-09-23 20:31:11 +00:00
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glLoadIdentity();
|
|
|
|
glClearColor(0.5, 0.5, 0.5, 1.0);
|
|
|
|
|
|
|
|
glBindTexture(GL_TEXTURE_2D, texture[0]);
|
|
|
|
|
|
|
|
glTranslatef(-1.5f, 0.0f, -4.5f);
|
|
|
|
DrawQuad();
|
|
|
|
|
|
|
|
glTranslatef(1.0f, 0.0f, -5.0f);
|
|
|
|
DrawQuad();
|
|
|
|
|
|
|
|
glTranslatef(1.5f, 0.0f, -5.0f);
|
|
|
|
DrawQuad();
|
|
|
|
|
|
|
|
glTranslatef(2.0f, 0.0f, -5.0f);
|
|
|
|
DrawQuad();
|
|
|
|
|
|
|
|
glTranslatef(3.5f, 0.0f, -5.0f);
|
|
|
|
DrawQuad();
|
|
|
|
|
|
|
|
glKosSwapBuffers();
|
|
|
|
}
|
|
|
|
|
|
|
|
int main(int argc, char **argv)
|
|
|
|
{
|
|
|
|
glKosInit();
|
|
|
|
|
|
|
|
InitGL(640, 480);
|
|
|
|
ReSizeGLScene(640, 480);
|
|
|
|
|
|
|
|
while(1) {
|
2021-10-01 19:57:32 +00:00
|
|
|
if(check_start())
|
|
|
|
break;
|
|
|
|
|
2019-09-23 20:31:11 +00:00
|
|
|
DrawGLScene();
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|