Actually enable mipmapping in the paletted sample
This commit is contained in:
parent
7ac318e002
commit
2aafbfb571
|
@ -117,8 +117,8 @@ void LoadGLTextures() {
|
|||
glGenTextures(1, &texture[0]);
|
||||
glBindTexture(GL_TEXTURE_2D, texture[0]); // 2d texture (x and y size)
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); // scale linearly when image bigger than texture
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); // scale linearly when image smalled than texture
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
|
||||
|
||||
// 2d texture, level of detail 0 (normal), 3 components (red, green, blue), x size from image, y size from image,
|
||||
// border 0 (normal), rgb color data, unsigned byte data, and finally the data itself.
|
||||
|
|
Loading…
Reference in New Issue
Block a user