Increase tri-strip length
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@ -1034,6 +1034,9 @@ GL_FORCE_INLINE void push(PolyHeader* header, GLboolean multiTextureHeader, Poly
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CompilePolyHeader(header, &cxt);
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/* Force bits 18 and 19 on to switch to 6 triangle strips */
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header->cmd |= 0xC0000;
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/* Post-process the vertex list */
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/*
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* This is currently unnecessary. aligned_vector memsets the allocated objects
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