Luke Benstead
c4c0bf4239
Fix an off-by-one error
2023-05-17 20:39:27 +01:00
Luke Benstead
9037d157d5
Clean up
2023-05-17 20:38:21 +01:00
Luke Benstead
52a0215ed8
Make sure we initialize texture 0. We don't actually use it yet
...
(binding zero disables texturing) but I believe the spec says that
texture 0 is the "default texture" and is an actual texture object.
2023-05-17 20:36:59 +01:00
Luke Benstead
a5891056db
Many bug fixes and optimisations
2023-05-16 13:31:44 +01:00
Luke Benstead
9cffe14ad6
Clean up aligned vector
2023-05-12 20:51:36 +01:00
Luke Benstead
e683b8becb
Optimisations
2023-05-11 20:00:13 +01:00
Luke Benstead
cba2fb7ceb
Fix a memory corruption issue
2023-05-11 15:22:46 +01:00
Luke Benstead
c754c5c338
Ensure RelWithDebInfo builds use release flags + debugging
2023-05-11 15:22:27 +01:00
Luke Benstead
452cda5a3b
Fix backface culling
2023-04-28 19:49:01 +01:00
Luke Benstead
9e1b1bc40a
Merge branch 'clipping-rewrite-for-the-last-time-ffs' into 'master'
...
Restructure clipping to be much MUCH faster in the visible case
See merge request simulant/GLdc!105
2023-04-26 20:00:17 +00:00
Luke Benstead
0f65eab86a
Much faster clipping
2023-04-26 20:50:43 +01:00
Luke Benstead
1a678d2c8d
Undo some bad changes
2023-04-23 21:00:01 +01:00
Luke Benstead
0923b5c601
Further optimisations
2023-04-23 20:16:15 +01:00
Luke Benstead
2ec7055547
Optimisations
2023-04-23 07:44:09 +01:00
Luke Benstead
9cc52a01fe
Better clipping
2023-04-22 20:47:45 +01:00
Luke Benstead
095ebf2790
Fix final bug
2023-04-22 11:37:42 +01:00
Luke Benstead
baa275b41b
Fix a bunch of issues with clipping (almost working)
2023-04-21 20:38:21 +01:00
Luke Benstead
72c375f87c
Fix some things
2023-04-21 11:39:37 +01:00
Luke Benstead
e54494e995
More clipping work
2023-04-20 20:45:59 +01:00
Luke Benstead
c5ce81a38d
WIP: Restructure clipping to be much MUCH faster in the visible case
...
This currently only works with triangles, anything more and it crashes
due to me not queuing subsequent vertices in the strip correctly
2023-04-19 20:57:44 +01:00
Luke Benstead
34448939a4
Merge branch 'update-cubes-cmakelists' into 'master'
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Update cubes sample + cmakelists
See merge request simulant/GLdc!104
2023-04-17 18:24:56 +00:00
Dave
b6249e9ca4
Update README
2023-04-17 19:35:06 +02:00
Dave
1a181f702c
Update CMakeLists with CXX flags (Debug and Release)
2023-04-17 19:34:56 +02:00
Dave
3b53691e4b
Change float colors to GLubyte in cubes sample
2023-04-17 19:33:59 +02:00
Luke Benstead
25d215dad3
Add some compiler flags for lolz
2023-04-11 20:46:44 +01:00
Luke Benstead
307d371c55
Various store queue shinanigans
2023-04-11 20:46:31 +01:00
Luke Benstead
4ad58bea89
Optimise glLoadMatrixf
2023-04-11 20:46:12 +01:00
Luke Benstead
8e60b18f29
Merge branch 'add-new-cubes-sample' into 'master'
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Add new cubes sample
See merge request simulant/GLdc!103
2023-04-08 20:32:18 +00:00
David Reichelt
190b4ecfb7
Add include for printf
2023-04-08 20:07:21 +00:00
David Reichelt
a4b778063a
Make sure ZNEAR_CLIPPING_ENABLED is defined in software renderer
2023-04-08 20:00:33 +00:00
Dave Reichelt
df9a12bbd6
Added new cubes sample
...
- A button toggles between glDrawElements and glDrawArrays
- B button toggles glBlend
- Start quits the sample
- Every 10 seconds a log with stats will be sent to the terminal
2023-04-08 21:42:03 +02:00
Luke Benstead
6ee9a823c1
Don't update lights unnecessarily
2023-03-23 20:01:41 +00:00
Luke Benstead
0c5f941098
Optimise nearz clipping
2023-03-17 20:40:55 +00:00
Luke Benstead
300f2a611e
Optimise state management
2023-03-17 20:40:45 +00:00
Luke Benstead
e810d2567d
Merge commit 'e5c6fefcd92cb6e877e8501c4b43cbf75460409d'
2023-03-16 21:24:22 +00:00
Luke Benstead
e5c6fefcd9
Optimisations
2023-03-16 21:24:12 +00:00
Luke Benstead
0cf006ebce
Merge branch 'bug-fixes' into 'master'
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Fix elf extension and compilation with GCC4.7
See merge request simulant/GLdc!100
2023-03-07 21:40:54 +00:00
Luke Benstead
8789d6557e
Huge refactor of internal state
2023-03-07 21:27:48 +00:00
Luke Benstead
8beb295c6b
Refactor state management
2023-03-07 10:19:09 +00:00
Luke Benstead
c195d471e1
Faster memcpy
2023-03-06 14:05:14 +00:00
Luke Benstead
be4c1bc14c
Add missing header
2023-03-06 13:54:31 +00:00
Luke Benstead
a9f3e3a744
Fix alignments
2023-03-06 13:44:17 +00:00
Luke Benstead
f0a3465486
Use Moops memcpy
2023-03-05 21:16:12 +00:00
Luke Benstead
b08bbebf12
Mipmap fix
2023-03-05 20:26:15 +00:00
falco
e27c276daa
Fixed poly/tri/quadmarks to build with GCC12
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"start" is a reserved symbol within KOS, per crt1.s. Not sure why the old toolchains let us use this symbol name elsewhere, but the new GCC12 toolchain rightfully complains about duplicate symbols.
- Renamed "start" timestamp to "begin."
2023-03-04 17:35:17 -06:00
Colton Pawielski
5bb2691b91
Change CMakeLists.txt to add -mfsrra and -mfsca only if supported by compiler
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GCC4.7 does not support these flags and cause a failure to build
2023-03-04 16:13:44 -06:00
Colton Pawielski
ac6914398c
Fix .elf extension on C example executables
2023-03-04 16:11:11 -06:00
Colton Pawielski
8481fd05cc
Add dcbuild & pcbuild folders to .gitignore
2023-03-04 16:10:34 -06:00
Luke Benstead
19288918f0
Merge branch 'Declare_glFogiv' into 'master'
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declare glFogiv()
See merge request simulant/GLdc!95
2023-02-02 11:58:35 +00:00
Luke Benstead
8fff6ee1aa
Treat GL_CLAMP_TO_EDGE the same as GL_CLAMP
2022-12-09 20:17:46 +00:00