Commit Graph

10 Commits

Author SHA1 Message Date
Luke Benstead
ae335eeff1 Large refactor of vertex submission
This should be much faster as matrix loading is now minimized. Also splits transform from perspective divisionn
to lay the groundwork for near-z clipping. This also fixes GL_POLYGON submission.

Lighting can be made faster, this doesn't change the lighting algorithm, but the matrix changes should speed things up.
2018-07-09 08:57:01 +01:00
Luke Benstead
f9809ec2b7 Make the containers C++ compatible 2018-05-28 08:52:44 +01:00
Luke Benstead
fef6387120 Move the initial capacity definition to the header file 2018-05-28 07:16:50 +01:00
Luke Benstead
c363a37e30 Fix the containers to compile on C89 and C99 2018-05-26 19:17:42 +01:00
Luke Benstead
2f014f55b6 Fix compiling on OSX 2018-05-25 21:08:39 +01:00
Luke Benstead
f9cdefcd81 Replace the entire matrix stack handling to work towards fixing lighting 2018-05-16 21:00:41 +01:00
Luke Benstead
4218111ab8 Make things C89 friendly 2018-05-14 17:10:53 +01:00
Luke Benstead
62e001c288 Reimplement or refactor Texturing, State, and Drawing
Things working:
 - glDrawArrays / glDrawElements et al.
 - Texturing
 - Blending

Things missing:

 - Lighting
 - Multitexturing
 - Near Z-clipping
 - Framebuffer extension
 - Immediate mode
2018-05-11 15:39:28 +01:00
Luke Benstead
1356ae352c Begin experimental new renderig code 2018-05-05 20:38:55 +01:00
Luke Benstead
493c078b19 Replace the texture linked list with a new NamedArray container type 2018-05-02 09:31:24 +01:00