Luke Benstead
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3308a57e59
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Implement defragmenting the memory
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2023-09-08 17:49:46 +01:00 |
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Luke Benstead
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db9e1cd424
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Fall back to unaligned if there's no more aligned spaced
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2023-09-08 09:13:33 +01:00 |
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Luke Benstead
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6eb079228e
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Fix infinite loop
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2023-09-06 21:01:37 +01:00 |
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Luke Benstead
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7ce01ad93f
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Fix up paletted textures
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2023-09-06 08:01:01 +01:00 |
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Luke Benstead
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9cedc81850
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Fix broken merge
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2023-09-01 20:29:24 +01:00 |
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Luke Benstead
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3248499d5a
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Switch to the new allocator
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2023-08-31 21:21:14 +01:00 |
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Luke Benstead
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f278777c0e
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WIP: Start implementing new allocator
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2023-08-31 08:47:00 +01:00 |
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Luke Benstead
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34173d926c
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Drastically refactor glTexImage2D
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2023-08-31 08:47:00 +01:00 |
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Luke Benstead
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77531ca347
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Drastically refactor glTexImage2D
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2023-08-26 20:34:11 +01:00 |
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Luke Benstead
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a5891056db
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Many bug fixes and optimisations
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2023-05-16 13:31:44 +01:00 |
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Luke Benstead
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2ec7055547
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Optimisations
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2023-04-23 07:44:09 +01:00 |
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Luke Benstead
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095ebf2790
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Fix final bug
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2023-04-22 11:37:42 +01:00 |
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Luke Benstead
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baa275b41b
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Fix a bunch of issues with clipping (almost working)
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2023-04-21 20:38:21 +01:00 |
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Luke Benstead
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e54494e995
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More clipping work
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2023-04-20 20:45:59 +01:00 |
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Luke Benstead
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c5ce81a38d
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WIP: Restructure clipping to be much MUCH faster in the visible case
This currently only works with triangles, anything more and it crashes
due to me not queuing subsequent vertices in the strip correctly
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2023-04-19 20:57:44 +01:00 |
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