Luke Benstead
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34741420bc
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Add a failing test
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2020-10-27 14:37:25 +00:00 |
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Luke Benstead
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0e780ad271
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Fix test compilation
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2020-10-27 14:11:34 +00:00 |
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Luke Benstead
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3fde2abd3e
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Start work on new clipping
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2020-10-27 13:21:37 +00:00 |
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Luke Benstead
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2ab606f8dc
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Try to update lxdream
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2020-10-27 12:30:01 +00:00 |
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Luke Benstead
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753d1a5c82
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Remove -e flag
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2020-10-27 08:23:44 +00:00 |
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Luke Benstead
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a3c24e7913
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Remove -b flag
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2020-10-27 08:03:01 +00:00 |
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Luke Benstead
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4ee1bc0210
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Install lxdream from rpmfusion
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2020-10-27 07:58:10 +00:00 |
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Luke Benstead
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56c567600f
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Add placeholder romdisk file
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2020-10-26 22:09:23 +00:00 |
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Luke Benstead
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0b2d575487
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Tweak CI
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2020-10-26 22:05:23 +00:00 |
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Luke Benstead
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53c0afce1e
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More work on the test suite
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2020-10-26 22:00:11 +00:00 |
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Luke Benstead
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b70a9df716
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Add test_runner to .gitignore
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2020-10-26 21:20:25 +00:00 |
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Luke Benstead
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6eec9d4be3
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Start setting up a test suite
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2020-10-26 21:19:39 +00:00 |
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Luke Benstead
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0de40d4f27
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More restructure
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2020-10-20 21:16:34 +01:00 |
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Luke Benstead
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40aedc2530
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Move perspective divide to the submission loop
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2020-10-20 20:15:16 +01:00 |
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Luke Benstead
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952c915ee8
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Refactor SQ submission
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2020-10-19 22:09:59 +01:00 |
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Luke Benstead
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26abe44336
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Don't submit dead vertices
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2020-10-18 22:01:45 +01:00 |
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Luke Benstead
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36fe13095c
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Use fat 64 byte vertices to improve data locality
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2020-10-18 20:39:34 +01:00 |
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Luke Benstead
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8c187f67de
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Merge branch 'master' into 'master'
Fix glViewport()
See merge request simulant/GLdc!62
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2020-10-07 07:10:09 +00:00 |
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Andress Barajas
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a37ae364f0
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Flip Y
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2020-10-06 22:44:09 -07:00 |
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Andress Barajas
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ee8df14426
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Fix origin bot-left of glViewport
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2020-10-06 20:07:11 -07:00 |
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Luke Benstead
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fc4b724cb1
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Merge branch 'master' into 'master'
Do NULL check before access
See merge request simulant/GLdc!61
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2020-10-04 06:24:15 +00:00 |
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Andress Barajas
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700b0c6389
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Do NULL check before access
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2020-10-03 16:36:54 -07:00 |
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Luke Benstead
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62088d3191
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Merge branch 'BBHoodsta/GLdc-master'
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2020-10-03 12:05:02 +01:00 |
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Luke Benstead
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cee1c87ed5
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Fix issue with glRotate
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2020-10-03 11:54:25 +01:00 |
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Andress Barajas
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9bb1c3a9e1
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Added new nehe lessons
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2020-10-03 00:27:11 -07:00 |
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Andress Barajas
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926961fe95
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Remove DS_Store files
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2020-10-02 19:51:21 -07:00 |
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Andress Barajas
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c6200e8391
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Added more nehe samples
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2020-10-02 19:37:13 -07:00 |
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Andress Barajas
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e7d2042916
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Fixed glRotate
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2020-10-02 19:31:22 -07:00 |
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Luke Benstead
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44155632c1
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Add version template
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2020-09-28 12:52:53 +00:00 |
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Luke Benstead
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e2d0ae25a0
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Delete version.h
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2020-09-28 12:52:33 +00:00 |
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Luke Benstead
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e54db74914
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Add version template
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2020-09-28 12:52:23 +00:00 |
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Luke Benstead
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7d4207eddb
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Fix errors with final Z coordinate
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2020-05-24 09:55:13 +01:00 |
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Luke Benstead
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d932811be4
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Small optimisation
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2020-05-22 07:32:02 +01:00 |
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Luke Benstead
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9bfb0c6eea
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Fix bug from last commit, don't apply lights at all if none are enabled
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2020-05-22 07:20:08 +01:00 |
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Luke Benstead
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0a92240c64
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More lighting optimisations
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2020-05-21 20:14:43 +01:00 |
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Luke Benstead
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af82f7632f
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Fix default texture modulation
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2020-05-19 21:27:34 +01:00 |
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Luke Benstead
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d6a22582f9
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Small cleanup
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2020-05-16 09:30:25 +01:00 |
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Luke Benstead
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29658ef3de
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Revert to more traditional GL depth values to fix ortho
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2020-05-15 20:43:55 +01:00 |
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Luke Benstead
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17db29142a
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Merge branch 'master' into 'master'
SAMPLE : depth testing with ortho projection
See merge request simulant/GLdc!59
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2020-05-15 19:20:09 +00:00 |
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lerabot
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3817101653
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Added depth_func_ortho
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2020-05-14 17:13:04 -04:00 |
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Luke Benstead
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64f2a57dd0
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Tweak depth_funcs_alpha_testing sample to use glOrtho
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2020-05-14 07:20:41 +01:00 |
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Luke Benstead
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06acff400c
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Fix the blend test sample. We're using a perspective projection where -Z goes into the screen, so we need to shift positive
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2020-05-14 07:08:56 +01:00 |
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Luke Benstead
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db079fdc39
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Remove .gch files
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2020-05-14 07:05:47 +01:00 |
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Luke Benstead
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3945611509
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Merge branch 'master' into 'experimental'
Added a new blend/alpha test
See merge request simulant/GLdc!57
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2020-05-14 06:05:02 +00:00 |
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lerabot
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294819108d
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Merge branch 'master' of https://gitlab.com/simulant/GLdc
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2020-05-13 19:05:29 -04:00 |
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Luke Benstead
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01cb46a99e
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Small tweak to lighting code
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2020-05-13 21:04:24 +01:00 |
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Luke Benstead
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aa7320ab63
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Use shifted invZ for Z to keep precision
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2020-05-13 20:59:40 +01:00 |
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lerabot
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4e47b30b0a
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added a new depth/alpha testing sample
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2020-05-13 10:34:18 -04:00 |
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lerabot
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bd59922052
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updated makefile
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2020-05-13 10:33:55 -04:00 |
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lerabot
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84f9711489
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Updated the blend samples
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2020-05-13 10:16:29 -04:00 |
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