T_chan
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fdac490e34
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samples: correct image paths & include <math.h>
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2022-01-31 16:59:05 +00:00 |
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T_chan
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0c8e11c02a
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Include romdisk only if target is dreamcast
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2022-01-25 14:41:55 +00:00 |
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T_chan
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b1508be822
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Solve some warnings from the compilation
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2022-01-20 22:42:08 +00:00 |
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T_chan
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830a985606
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Avoid the need to hard-reset the Dreamcast to exit the samples - use the start button in all samples
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2021-10-01 19:57:32 +00:00 |
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Colton Pawielski
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3d6c756ab7
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Fix memory leaks in samples
Add free to end of LoadGLTextures() to release image1 after use.
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2021-05-14 08:57:10 -04:00 |
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Luke Benstead
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fe616028bb
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X86
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2021-04-09 15:24:47 +00:00 |
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Luke Benstead
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2aafbfb571
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Actually enable mipmapping in the paletted sample
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2019-09-26 09:46:25 +01:00 |
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Luke Benstead
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2c5b71b2b0
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Implement mipmap generation for paletted textures
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2019-09-26 09:17:07 +01:00 |
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Luke Benstead
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2ac9cac22d
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Use the shared palette in the sample
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2019-03-04 20:56:17 +00:00 |
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Luke Benstead
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3c3018450f
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Support twiddled and non-twiddled paletted textures
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2019-03-03 18:49:33 +00:00 |
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Luke Benstead
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464c12cfc5
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Disable mipmap filtering on the paletted texture sample
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2019-02-21 21:22:39 +00:00 |
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Luke Benstead
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571438ef4e
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Implement glColorTableEXT
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2019-02-21 20:35:18 +00:00 |
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