Luke Benstead
6184208598
Don't include platform.h from aligned_vector.h
2021-09-18 17:40:10 +01:00
Luke Benstead
dd16530a1f
Fix an assertion in debug, and building on PC
2021-09-18 14:36:47 +01:00
Luke Benstead
66d09e7d77
Error cleanup and immediate mode perf improvements
2021-09-13 10:29:04 +01:00
Luke Benstead
4adc49cd40
Optimisations
2021-09-12 15:04:52 +01:00
Luke Benstead
28c14fdb0e
Add fast path for glDrawElements
2021-04-22 17:48:15 +01:00
Luke Benstead
5a9b7bb37e
Force inline aligned vector functions
2021-04-20 16:49:00 +01:00
Luke Benstead
ea25251944
Optimisations
2021-04-20 16:08:58 +01:00
Luke Benstead
fe616028bb
X86
2021-04-09 15:24:47 +00:00
Hayden Kowalchuk
19374bc1a4
chore: change containers
...
- move some math to integer
- inline some smaller functions
- whitespace fixes
2020-03-05 14:44:09 -05:00
Luke Benstead
26c943c548
Optimize memory allocations
2019-03-13 07:28:23 +00:00
Luke Benstead
8b834ac3f1
Avoid an additional copy of every vertex. Fixes #22
2018-08-21 09:37:19 +01:00
Luke Benstead
ba66608a96
Add a basic profiler and optimise some code
2018-08-16 17:51:15 +01:00
Luke Benstead
2067115385
Handle multiple triangle strips with single-vertices behind the plane
2018-07-10 20:27:15 +01:00
Luke Benstead
ae335eeff1
Large refactor of vertex submission
...
This should be much faster as matrix loading is now minimized. Also splits transform from perspective divisionn
to lay the groundwork for near-z clipping. This also fixes GL_POLYGON submission.
Lighting can be made faster, this doesn't change the lighting algorithm, but the matrix changes should speed things up.
2018-07-09 08:57:01 +01:00
Luke Benstead
f9809ec2b7
Make the containers C++ compatible
2018-05-28 08:52:44 +01:00
Luke Benstead
fef6387120
Move the initial capacity definition to the header file
2018-05-28 07:16:50 +01:00
Luke Benstead
c363a37e30
Fix the containers to compile on C89 and C99
2018-05-26 19:17:42 +01:00
Luke Benstead
2f014f55b6
Fix compiling on OSX
2018-05-25 21:08:39 +01:00
Luke Benstead
62e001c288
Reimplement or refactor Texturing, State, and Drawing
...
Things working:
- glDrawArrays / glDrawElements et al.
- Texturing
- Blending
Things missing:
- Lighting
- Multitexturing
- Near Z-clipping
- Framebuffer extension
- Immediate mode
2018-05-11 15:39:28 +01:00
Luke Benstead
1356ae352c
Begin experimental new renderig code
2018-05-05 20:38:55 +01:00