Luke Benstead
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b480c0a01f
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Fix optimisations
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2021-04-19 20:21:46 +01:00 |
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Luke Benstead
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eb35d607b9
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Immediate mode performance optimisation
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2021-04-19 10:53:08 +01:00 |
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Luke Benstead
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778e9c4e64
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Optimise CompilePolyHeader
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2021-04-18 21:50:41 +01:00 |
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Luke Benstead
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ce9f3677f6
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Immediate mode optimisation
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2021-04-18 21:33:23 +01:00 |
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Luke Benstead
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7bcbb86e80
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Align to 32 byte
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2021-04-18 13:57:28 +01:00 |
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Luke Benstead
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9ca68de427
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Force 32-byte allocations
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2021-04-18 13:57:00 +01:00 |
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Luke Benstead
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1172086378
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Add debug logging and assertions to make sure we use sq_cpy aligned
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2021-04-15 21:31:48 +01:00 |
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Luke Benstead
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fc1a18e002
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Merge branch 'scissor' into 'master'
Implement glScissor correctly
See merge request simulant/GLdc!67
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2021-04-14 20:41:10 +00:00 |
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Luke Benstead
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f03f0e8f04
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Implement glScissor correctly
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2021-04-14 21:38:33 +01:00 |
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Luke Benstead
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7146ed303b
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Add some files
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2021-04-14 08:36:46 +01:00 |
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Luke Benstead
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30d76eada9
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Fix texture issues
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2021-04-13 21:28:59 +01:00 |
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Luke Benstead
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448f9737c4
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Update README
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2021-04-10 13:15:46 +01:00 |
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Luke Benstead
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ebfcd31ea0
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Update .gitignore
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2021-04-10 13:00:59 +01:00 |
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Luke Benstead
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8fe7a8afdf
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Add missing header
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2021-04-10 12:58:23 +01:00 |
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Luke Benstead
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3e0569c9b8
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Merge branch 'x86' into 'master'
X86
See merge request simulant/GLdc!66
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2021-04-09 15:24:48 +00:00 |
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Luke Benstead
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fe616028bb
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X86
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2021-04-09 15:24:47 +00:00 |
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Luke Benstead
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03694d85bf
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Minor fixes
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2021-04-03 21:15:03 +01:00 |
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Luke Benstead
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8ee28fdaac
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Merge branch 'yalloc' into 'master'
Add upstream yalloc allocator
See merge request simulant/GLdc!65
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2021-02-20 15:12:14 +00:00 |
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Luke Benstead
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8408a36629
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Implement GL_ATI_meminfo
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2021-02-20 15:10:35 +00:00 |
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Luke Benstead
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9ed6c0209e
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Defrag and retry if allocating texture memory fails
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2021-02-20 15:04:40 +00:00 |
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Luke Benstead
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f9b7cd7985
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Add a custom extension to query and defragment texture memory
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2021-02-19 21:28:31 +00:00 |
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Luke Benstead
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425a0c2af1
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Switch to yalloc
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2021-02-19 07:08:58 +00:00 |
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Luke Benstead
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ddf23974bd
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Apply tweaks to handle larger addresses (thanks @HaydenKow)
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2021-02-18 20:55:03 +00:00 |
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Luke Benstead
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8a02ee55cc
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Add upstream yalloc allocator
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2021-02-18 20:46:25 +00:00 |
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Luke Benstead
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8c187f67de
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Merge branch 'master' into 'master'
Fix glViewport()
See merge request simulant/GLdc!62
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2020-10-07 07:10:09 +00:00 |
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Andress Barajas
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a37ae364f0
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Flip Y
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2020-10-06 22:44:09 -07:00 |
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Andress Barajas
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ee8df14426
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Fix origin bot-left of glViewport
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2020-10-06 20:07:11 -07:00 |
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Luke Benstead
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fc4b724cb1
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Merge branch 'master' into 'master'
Do NULL check before access
See merge request simulant/GLdc!61
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2020-10-04 06:24:15 +00:00 |
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Andress Barajas
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700b0c6389
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Do NULL check before access
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2020-10-03 16:36:54 -07:00 |
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Luke Benstead
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62088d3191
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Merge branch 'BBHoodsta/GLdc-master'
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2020-10-03 12:05:02 +01:00 |
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Luke Benstead
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cee1c87ed5
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Fix issue with glRotate
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2020-10-03 11:54:25 +01:00 |
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Andress Barajas
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9bb1c3a9e1
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Added new nehe lessons
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2020-10-03 00:27:11 -07:00 |
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Andress Barajas
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926961fe95
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Remove DS_Store files
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2020-10-02 19:51:21 -07:00 |
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Andress Barajas
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c6200e8391
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Added more nehe samples
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2020-10-02 19:37:13 -07:00 |
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Andress Barajas
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e7d2042916
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Fixed glRotate
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2020-10-02 19:31:22 -07:00 |
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Luke Benstead
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44155632c1
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Add version template
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2020-09-28 12:52:53 +00:00 |
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Luke Benstead
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e2d0ae25a0
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Delete version.h
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2020-09-28 12:52:33 +00:00 |
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Luke Benstead
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e54db74914
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Add version template
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2020-09-28 12:52:23 +00:00 |
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Luke Benstead
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7d4207eddb
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Fix errors with final Z coordinate
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2020-05-24 09:55:13 +01:00 |
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Luke Benstead
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d932811be4
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Small optimisation
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2020-05-22 07:32:02 +01:00 |
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Luke Benstead
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9bfb0c6eea
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Fix bug from last commit, don't apply lights at all if none are enabled
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2020-05-22 07:20:08 +01:00 |
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Luke Benstead
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0a92240c64
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More lighting optimisations
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2020-05-21 20:14:43 +01:00 |
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Luke Benstead
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af82f7632f
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Fix default texture modulation
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2020-05-19 21:27:34 +01:00 |
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Luke Benstead
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d6a22582f9
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Small cleanup
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2020-05-16 09:30:25 +01:00 |
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Luke Benstead
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29658ef3de
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Revert to more traditional GL depth values to fix ortho
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2020-05-15 20:43:55 +01:00 |
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Luke Benstead
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17db29142a
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Merge branch 'master' into 'master'
SAMPLE : depth testing with ortho projection
See merge request simulant/GLdc!59
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2020-05-15 19:20:09 +00:00 |
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lerabot
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3817101653
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Added depth_func_ortho
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2020-05-14 17:13:04 -04:00 |
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Luke Benstead
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64f2a57dd0
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Tweak depth_funcs_alpha_testing sample to use glOrtho
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2020-05-14 07:20:41 +01:00 |
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Luke Benstead
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06acff400c
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Fix the blend test sample. We're using a perspective projection where -Z goes into the screen, so we need to shift positive
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2020-05-14 07:08:56 +01:00 |
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Luke Benstead
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db079fdc39
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Remove .gch files
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2020-05-14 07:05:47 +01:00 |
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