Luke Benstead
62e001c288
Reimplement or refactor Texturing, State, and Drawing
...
Things working:
- glDrawArrays / glDrawElements et al.
- Texturing
- Blending
Things missing:
- Lighting
- Multitexturing
- Near Z-clipping
- Framebuffer extension
- Immediate mode
2018-05-11 15:39:28 +01:00
Luke Benstead
1356ae352c
Begin experimental new renderig code
2018-05-05 20:38:55 +01:00
Luke Benstead
42d2a1e091
Refactor glTexImage2D and associated enums
...
- Enums now respect GLs defined ranges
- Short formats are now correctly supported
- Duplicated (and incorrect) enums removed
- New conversions supported
- Fixes a number of bugs
2018-05-01 09:07:09 +01:00
Luke Benstead
4bf579f7bc
Replace custom glKosLightAmbientX functions with glLightModelfv
2017-07-23 18:58:57 +01:00
Luke Benstead
1a80a70614
Implement gl(Enable|Disable)ClientState
2017-05-31 19:32:46 +01:00
Lawrence Sebald
0fa6e42b55
Remove +x permissions bits...
2016-01-03 22:24:52 -05:00
Lawrence Sebald
9fc75b6772
Add glGetError() and gluErrorString().
2016-01-03 22:23:32 -05:00
Josh Pearson
5fce3e1897
Added Texture Format Conversion to glTexImage2D, Added GL_TEXTURE Matrix Transformations when glEnable(GL_KOS_TEXTURE_MATRIX), various bug fixes, few more API functions added
2015-09-06 09:47:57 -07:00
Lawrence Sebald
25ba67b9b1
Fix compilation inside the new kos-ports tree.
2015-05-08 22:35:16 -04:00
Josh Pearson
763ec99483
Added multi-texture support and glCompressedTexImage2D to the GL API
2015-01-04 15:07:57 -08:00
Josh Pearson
8b276ca731
Fixed const pointer function definitions
2014-12-19 19:07:11 -08:00
Josh Pearson
97dc25918a
First major update to the API 9-28-14
2014-09-28 19:40:41 -07:00
U-PH3NOM-PC\PH3NOM
b6e9ff70b5
Fixed bugs reported as of 9-06-2014
2014-09-07 15:41:26 -07:00
Lawrence Sebald
be969bd840
Normalize line endings in libgl to LF rather than CRLF.
2014-08-29 15:56:23 -04:00
Lawrence Sebald
61b809f5cd
Add glGetFloatv() for reading matrices as requested in #dreamcastdev on IRC.
...
This commit also adds a new glKosGetMatrix() function that does the same thing,
but isn't limited to the modelview, projection, and texture matrices, as
glGetFloatv() is.
2014-08-29 15:38:42 -04:00
U-PH3NOM-PC\PH3NOM
0711f10b1f
#Fixed glVertex2f to perform as the standard defines. glKosVertex2f is added for direct submission to PVR of 2D vertices with no transform.
2014-08-26 18:11:41 -07:00
Lawrence Sebald
4390d627bf
This should hopefully fix the C++ compilation issues with libgl.
2014-08-18 19:16:32 -04:00
U-PH3NOM-PC\PH3NOM
9dde472293
#Fixed problem in glut.h causing conflict when linking the library against c++ programs
2014-08-17 15:03:16 -07:00
U-PH3NOM-PC\PH3NOM
aca082fa8b
#Initial Commit for new Open GL API, replacing the old KGL
2014-08-16 11:15:06 -07:00
U-PH3NOM-PC\PH3NOM
d5077ae105
#Initial Commit for new Open GL API, replacing the old KGL
2014-08-16 11:13:38 -07:00
U-PH3NOM-PC\PH3NOM
5c5a0196c5
#Initial Commit for new Open GL API, replacing the old KGL
2014-08-16 11:09:37 -07:00
Harley Laue
8e2359a1d0
This should work again
2012-07-06 09:01:41 -05:00