Hayden Kowalchuk
ea3dec1daa
feat: opengl headers expose new functionality
2020-03-05 15:13:30 -05:00
Hayden Kowalchuk
1c792df5ae
fix: texture.c
...
- add const where needed
- move defines to private.h
- add vq offsets to mipmaplocation
- backend support for mipmap bias
- inline fixups
- have texture.c spit more helpful info on crash
- allow mipmap uploads to actuall complete
- note unused
2020-03-05 15:09:19 -05:00
Hayden Kowalchuk
35bbab8eee
feat: state.c add GL_POLYGON_OFFSET, add mipmap bias
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- implement simple GL_POLYGON_OFFSET implementation
- add mipmap bias as per OpenGL spec
- CLAMP gave warnings comparing unsigned to < 0
2020-03-05 15:04:44 -05:00
Hayden Kowalchuk
ddf61363a1
feat: add trimmed moop math header
2020-03-05 14:58:06 -05:00
Hayden Kowalchuk
a285c42c5f
feat: make profiler compile time define
2020-03-05 14:57:51 -05:00
Hayden Kowalchuk
5a89fbcd7d
fix: private.h
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- add convenience defines
- note struct ordering and padding
- add const
2020-03-05 14:57:30 -05:00
Hayden Kowalchuk
bf00aca843
chore: lighting.c remove unused, add moop math
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- remove unused bool
- move math func to header
- reorder const
2020-03-05 14:56:16 -05:00
Hayden Kowalchuk
87874f0f1f
chore: immediate.c unused note
2020-03-05 14:54:07 -05:00
Hayden Kowalchuk
c842b6de48
chore: matrix.c unused notation, memcpy changes
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- moved to memcpy4
- removed unused arrays
- moved to proper glDepthRangef signature
- rewrote gluLookAt for current and future gcc
2020-03-05 14:53:48 -05:00
Hayden Kowalchuk
651351f087
fix: glu.c changed to float, reordered math
2020-03-05 14:50:14 -05:00
Hayden Kowalchuk
c9dc5f8f8b
fix: framebuffer.c marking inline, unused notation
2020-03-05 14:49:23 -05:00
Hayden Kowalchuk
e587519e14
fix: draw.c inline changes, and unused notation
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- remove redundant call to isLightingEnabled
- rewrote vec3f normalize call
- moved checking for fastpath until we need it
2020-03-05 14:48:37 -05:00
Hayden Kowalchuk
eb351f519a
fix: config.h moved to #pragma once
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- whitespace fixes
2020-03-05 14:45:05 -05:00
Hayden Kowalchuk
c0d4e26533
feat: clip.c changed to moop math
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- fmac where it was intended
2020-03-05 14:44:41 -05:00
Hayden Kowalchuk
19374bc1a4
chore: change containers
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- move some math to integer
- inline some smaller functions
- whitespace fixes
2020-03-05 14:44:09 -05:00
Luke Benstead
1d1a980f16
Fix memory leak (thanks @HaydenKow)
2020-03-02 19:20:42 +00:00
Luke Benstead
7e7d90b606
Inline some things
2020-02-29 13:25:30 +00:00
Luke Benstead
937ad56c26
Fix out of bounds read
2020-02-29 09:48:52 +00:00
Luke Benstead
43a8db9e9d
Remove divisions
2020-02-29 09:48:51 +00:00
Luke Benstead
a3b1ca66c3
Remove divisions
2020-02-22 21:00:33 +00:00
Luke Benstead
1520226174
Fix directional lighting
2020-02-22 20:33:23 +00:00
Luke Benstead
7fecb7a3a5
Fix directional lights
2020-02-21 14:51:05 +00:00
Luke Benstead
497ba28b4c
Replace pow function
2020-02-20 09:44:45 +00:00
Luke Benstead
6b43244a1e
Merge branch 'restore-color-material' into 'master'
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Restore support for glColormaterial
See merge request simulant/GLdc!51
2020-02-19 10:50:31 +00:00
Luke Benstead
59118cc07d
Restore support for glColormaterial
2020-02-19 10:45:31 +00:00
Luke Benstead
a502f92ded
More lighting improvements
2020-02-19 09:30:26 +00:00
Luke Benstead
24fe33358c
Faster floor
2020-02-17 20:49:40 +00:00
Luke Benstead
4ebd112784
Attempt to fix specular
2020-02-17 20:29:12 +00:00
Luke Benstead
28f77969ea
Avoid overflows
2020-02-17 19:09:21 +00:00
Luke Benstead
29cbdc75b7
Fix a copy-paste bug (thanks @freakdave)
2020-02-17 19:05:57 +00:00
Luke Benstead
ab5dc26e33
Only calculate specular if there is an exponent
2020-02-17 19:05:18 +00:00
Luke Benstead
93be3ab757
Use super-simple floor function
2020-02-17 19:02:45 +00:00
Luke Benstead
6516f0f6f5
Prevent overflowing colours
2020-02-17 10:38:30 +00:00
Luke Benstead
5183d7b2d4
Fix strict aliasing issues
2020-02-17 10:31:26 +00:00
Luke Benstead
ab69030b1e
Fix lighting colours
2020-02-17 10:21:33 +00:00
Luke Benstead
35842ad300
Faster FPOw implementation
2020-02-17 10:12:15 +00:00
Luke Benstead
2178d2f6d7
Improve lighting performance
...
This is (another) first pass at improving the performance of the lighting code.
As part of this refactor *we have lost glColorMaterial*. I need to figure out a
nice way of implementing it without slowing the common code path.
2020-02-16 20:36:49 +00:00
Luke Benstead
9605734476
Update Makefile
2020-01-01 14:31:55 +00:00
Luke Benstead
dafc56c396
Add new file
2020-01-01 14:30:03 +00:00
Luke Benstead
0819e1e5df
Update Makefile
2020-01-01 14:28:45 +00:00
Luke Benstead
6322728fae
Update Makefile
2020-01-01 14:28:25 +00:00
Luke Benstead
56b8abd758
Update Makefile
2020-01-01 14:13:34 +00:00
Luke Benstead
3c9f352827
Update Makefile
2020-01-01 14:12:12 +00:00
Luke Benstead
eeb95193ac
Fix overflow
2019-12-27 19:35:18 +00:00
Luke Benstead
b2a2e71795
Much faster lighting implementation
2019-12-27 10:36:30 +00:00
Luke Benstead
b6e9b8c3ff
Fix a glColorPointer call
2019-11-30 10:08:43 +00:00
Luke Benstead
a280dac778
Performance improvements
2019-11-30 10:07:41 +00:00
Luke Benstead
62b53f0fb1
Simplify swapVertex
2019-11-30 10:07:23 +00:00
Luke Benstead
e61369674c
Change where txr.alpha is set
2019-11-30 10:07:04 +00:00
Luke Benstead
e97dd466aa
Fix depth test functions
2019-11-30 10:06:46 +00:00